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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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bladerunner
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slice_renderer.cpp
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Author
2018-11-24
BLADERUNNER: Preliminary saving & loading support
Peter Kohaut
2018-11-18
BLADERUNNER: Fixed perspective slice rendering
Peter Kohaut
2018-08-26
BLADERUNNER: Remove use of C99 math
Colin Snover
2018-03-17
BLADERUNNER: Added combat
Peter Kohaut
2018-03-11
BLADERUNNER: Added shadows
Peter Kohaut
2018-02-12
BLADERUNNER: Fixed more Coverity issues
Peter Kohaut
2018-02-11
BLADERUNNER: VK small fixes
Peter Kohaut
2018-02-01
BLADERUNNER: Fixed few Coverity issues
Peter Kohaut
2018-01-28
BLADERUNNER: Added basic KIA interface
Peter Kohaut
2017-09-10
BLADERUNNER: Added music support & added Maggie
Peter Kohaut
2017-08-26
BLADERUNNER: Support for AESC
Peter Kohaut
2017-04-02
BLADERUNNER: fixed lighting cache
Peter Kohaut
2016-10-22
BLADERUNNER: Fix uninitialized variable accesses
Thomas Fach-Pedersen
2016-10-15
BLADERUNNER: Fix compilation on older gcc
Eugene Sandulenko
2016-10-12
BLADERUNNER: added picking up of items
Peter Kohaut
2016-10-09
BLADERUNNER: fixed speed of pickup effect
Peter Kohaut
2016-10-08
BLADERUNNER: added item pickup effect
Peter Kohaut
2016-10-03
BLADERUNNER: Code formatting fixes
Eugene Sandulenko
2016-09-29
BLADERUNNER: fixed current frame selection for lights
Peter Kohaut
2016-09-29
BLADERUNNER: fixed lightning
Peter Kohaut
2016-09-29
BLADERUNNER: added rendering support for lighting and effects, but its not wo...
Peter Kohaut
2016-09-29
BLADERUNNER: added all scene scripts, esper script, kia script, vk script, co...
Peter Kohaut
2016-09-29
BLADERUNNER: Pull in changes from madmoose
Peter Kohaut
2016-09-29
BLADERUNNER: added implementation of more script methods added combat structu...
Peter Kohaut
2016-09-29
BLADERUNNER: still adding structures... and implementing some of script metho...
Peter Kohaut
2016-09-29
BLADERUNNER: just basic objects description scene stuff - lightning and effec...
Peter Kohaut
2016-09-29
BLADERUNNER: Add support for ambient sounds, game flags and variables, and us...
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: First pass at slice animation renderer
Thomas Fach-Pedersen