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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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bladerunner
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Author
2017-03-29
BLADERUNNER: zbuffer is now updated between scene changes
Peter Kohaut
2017-03-29
BLADERUNNER: fixed warnings
Peter Kohaut
2017-03-29
BLADERUNNER: fixed compilation without c++11
Peter Kohaut
2017-03-29
BLADERUNNER: introduced some game constants
Peter Kohaut
2017-03-28
BLADERUNNER: Remove stray semicolon
Eugene Sandulenko
2017-03-28
BLADERUNNER: Implement ZBuffer class
Thomas Fach-Pedersen
2017-03-26
BLADERUNNER: Another compilation fix
Paul Gilbert
2017-03-26
BLADERUNNER: Fix compilation in Visual Studio 2015
Paul Gilbert
2017-03-26
BLADERUNNER: Added correct video looping and loop switching
Peter Kohaut
2017-03-23
BLADERUNNER: Reorganized script files
Peter Kohaut
2017-03-23
BLADERUNNER: Fixed function for changing actors goal
Peter Kohaut
2017-03-23
BLADERUNNER: Added more functionality to movement track
Peter Kohaut
2017-03-20
BLADERUNNER: added Runciter character (petshop owner)
Peter Kohaut
2017-03-20
BLADERUNNER: added full office leroy ai script
Peter Kohaut
2017-01-22
Merge pull request #891 from rootfather/bladerunner-de-detection
Eugene Sandulenko
2017-01-19
BLADERUNNER: Add detection for German version
rootfather
2017-01-17
BLADERUNNER: Fix Unsigned vs. Signed Compiler Warnings.
D G Turner
2017-01-11
BLADERUNNER: Fix Unused Variable Compiler Warnings.
D G Turner
2017-01-11
BLADERUNNER: Fix Variable Shadowing Compiler Warnings.
D G Turner
2016-11-12
BLADERUNNER: Avoid using alloca, which might not be available on all systems.
Kirben
2016-10-28
BLADERUNNER: fixed memory leaks & overflows
Peter Kohaut
2016-10-24
BLADERUNNER: Typo in SetEffects::setFadeColor (CID 1364307)
Thomas Fach-Pedersen
2016-10-24
BLADERUNNER: Fix null pointer dereference (Actually CID 1364205)
Thomas Fach-Pedersen
2016-10-24
BLADERUNNER: Fix potential buffer overrun (CID 1364276)
Thomas Fach-Pedersen
2016-10-24
BLADERUNNER: Fix out-of-bounds write (CID 1364262)
Thomas Fach-Pedersen
2016-10-24
BLADERUNNER: Fix out-of-bounds access in voiceover actor (multiple CIDs)
Thomas Fach-Pedersen
2016-10-24
BLADERUNNER: Fix out-of-bounds read (CID 1364207)
Thomas Fach-Pedersen
2016-10-24
BLADERUNNER: Fix null pointer dereference (CID 1364205)
Thomas Fach-Pedersen
2016-10-24
BLADERUNNER: Fix resource leak (CID 1364202)
Thomas Fach-Pedersen
2016-10-22
BLADERUNNER: Fix invalid assert in AudStream
Thomas Fach-Pedersen
2016-10-22
BLADERUNNER: Fix uninitialized variable accesses
Thomas Fach-Pedersen
2016-10-21
BLADERUNNER: Fix presumable typo
Willem Jan Palenstijn
2016-10-15
BLADERUNNER: Mark engine as highres
Eugene Sandulenko
2016-10-15
BLADERUNNER: Fix compilation on older gcc
Eugene Sandulenko
2016-10-14
BLADERUNNER: Fix compilation with plugins enabled
Eugene Sandulenko
2016-10-12
BLADERUNNER: added picking up of items
Peter Kohaut
2016-10-09
BLADERUNNER: fixed some compilation warnings
Peter Kohaut
2016-10-09
BLADERUNNER: fixed speed of pickup effect
Peter Kohaut
2016-10-09
BLADERUNNER: Fix compilation
Eugene Sandulenko
2016-10-08
BLADERUNNER: added item pickup effect
Peter Kohaut
2016-10-06
BLADERUNNER: fixed some of endianness issues
Peter Kohaut
2016-10-06
BLADERUNNER: added support for fonts
Peter Kohaut
2016-10-06
BLADERUNNER: added suspects db & fixed crimes db
Peter Kohaut
2016-10-04
BLADERUNNER: code formatting
Peter Kohaut
2016-10-04
BLADERUNNER: added missing license & code formatting
Peter Kohaut
2016-10-04
BLADERUNNER: trying to figure out walking, added structures for obstacles use...
Peter Kohaut
2016-10-03
BLADERUNNER: Code formatting fixes
Eugene Sandulenko
2016-10-03
BLADERUNNER: Added missing copyright headers and normalized the rest
Eugene Sandulenko
2016-10-02
BLADERUNNER: added ADQ, fixed some minor memory leaks
Peter Kohaut
2016-10-02
BLADERUNNER: added support for rendering items in scenes
Peter Kohaut
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