Age | Commit message (Expand) | Author |
2016-10-21 | BLADERUNNER: Fix presumable typo | Willem Jan Palenstijn |
2016-10-15 | BLADERUNNER: Mark engine as highres | Eugene Sandulenko |
2016-10-15 | BLADERUNNER: Fix compilation on older gcc | Eugene Sandulenko |
2016-10-14 | BLADERUNNER: Fix compilation with plugins enabled | Eugene Sandulenko |
2016-10-12 | BLADERUNNER: added picking up of items | Peter Kohaut |
2016-10-09 | BLADERUNNER: fixed some compilation warnings | Peter Kohaut |
2016-10-09 | BLADERUNNER: fixed speed of pickup effect | Peter Kohaut |
2016-10-09 | BLADERUNNER: Fix compilation | Eugene Sandulenko |
2016-10-08 | BLADERUNNER: added item pickup effect | Peter Kohaut |
2016-10-06 | BLADERUNNER: fixed some of endianness issues | Peter Kohaut |
2016-10-06 | BLADERUNNER: added support for fonts | Peter Kohaut |
2016-10-06 | BLADERUNNER: added suspects db & fixed crimes db | Peter Kohaut |
2016-10-04 | BLADERUNNER: code formatting | Peter Kohaut |
2016-10-04 | BLADERUNNER: added missing license & code formatting | Peter Kohaut |
2016-10-04 | BLADERUNNER: trying to figure out walking, added structures for obstacles use... | Peter Kohaut |
2016-10-03 | BLADERUNNER: Code formatting fixes | Eugene Sandulenko |
2016-10-03 | BLADERUNNER: Added missing copyright headers and normalized the rest | Eugene Sandulenko |
2016-10-02 | BLADERUNNER: added ADQ, fixed some minor memory leaks | Peter Kohaut |
2016-10-02 | BLADERUNNER: added support for rendering items in scenes | Peter Kohaut |
2016-10-01 | BLADERUNNER: fixed endian issue in uncompressed audio (thx madmoose), fixed s... | Peter Kohaut |
2016-09-30 | BLADERUNNER: fixed compiler error in gcc and clang (was working in msvc14) | Peter Kohaut |
2016-09-30 | BLADERUNNER: add support for uncompressed audio, fixed wrong call to gamescri... | Peter Kohaut |
2016-09-29 | BLADERUNNER: Fix warnings | Eugene Sandulenko |
2016-09-29 | BLADERUNNER: fixed loading of new set/scene, fixed memoryleak in lights | Peter Kohaut |
2016-09-29 | BLADERUNNER: fixed current frame selection for lights | Peter Kohaut |
2016-09-29 | BLADERUNNER: fixed lightning | Peter Kohaut |
2016-09-29 | BLADERUNNER: added rendering support for lighting and effects, but its not wo... | Peter Kohaut |
2016-09-29 | BLADERUNNER: fixed exit selection, added footstep sounds, added some debuggin... | Peter Kohaut |
2016-09-29 | BLADERUNNER: Fix compilation | Eugene Sandulenko |
2016-09-29 | BLADERUNNER: add more logic to actor::tick, added support for looking up scen... | Peter Kohaut |
2016-09-29 | BLADERUNNER: mccoy script completed, walking is now animated | Peter Kohaut |
2016-09-29 | BLADERUNNER: added all scene scripts, esper script, kia script, vk script, co... | Peter Kohaut |
2016-09-29 | BLADERUNNER: Pull in changes from madmoose | Peter Kohaut |
2016-09-29 | BLADERUNNER: forgotten script files.... | Peter Kohaut |
2016-09-29 | BLADERUNNER: added implementation of more script methods added combat structu... | Peter Kohaut |
2016-09-29 | BLADERUNNER: still adding structures... and implementing some of script metho... | Peter Kohaut |
2016-09-29 | BLADERUNNER: just basic objects description scene stuff - lightning and effec... | Peter Kohaut |
2016-09-29 | BLADERUNNER: Add beginnings of Actor class and move actor drawing to Scene | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Mismatched array new and delete | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Rearrange startup and shutdown a bit and document TODOs | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Implement Player_Loses_Control and Player_Gains_Control | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Add newline at end of file | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Implement loading and drawing of mouse cursors. | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Fix a couple of memory leaks | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Add audio_speech and Actor_Voice_Over | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Split aud_decoder into aud_stream and adpcm_decoder | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Init globals, game flags, and actor clues | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Stub out init script | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Read set objects and walkboxes | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Remove commented out code | Thomas Fach-Pedersen |