Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-27 | BLADERUNNER: Initial cleanup of HF05 & HF06 | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Police station script fixes | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Cleanup of PS06 script | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Holloway script cleanup | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Cleanup of Steele scripts for Lucy chase | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Implement CD switching in outtake player | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Cleanup & fix of Lucy chase scripts | Peter Kohaut | |
First wait-point in Hystersia Maze was incorrectly triggered | |||
2019-01-27 | BLADERUNNER: Initial cleanup of HF02 & HF03 | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Initial cleanup of HF01 & related actors | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Cleanup of Police station scripts for chapter 1 & 2 | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Fixed wrongly clickable news in DR02 | Peter Kohaut | |
They are not supposed to be clickable | |||
2019-01-27 | BLADERUNNER: Cleanup of Guzza script for chapter 2 | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Cleanup of Steele scripts for chapter 1 | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Hawker's circle script cleanup | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Cleanup of Gaff script for chapter 1 & 2 | Peter Kohaut | |
2019-01-26 | BLADERUNNER: Analysed all Yukon hotel scenes | Peter Kohaut | |
2019-01-26 | BLADERUNNER: Analysed Leon scene at Yukon Hotel | Peter Kohaut | |
2019-01-26 | BLADERUNNER: Fixed Sebastian script | Peter Kohaut | |
Dialogue was not available | |||
2019-01-26 | BLADERUNNER: Added names of loops in BB01 | Peter Kohaut | |
2019-01-25 | BLADERUNNER: Cleanup of actor scripts for a fight in BB11 | Peter Kohaut | |
Also named goal for McCoy arrest | |||
2019-01-25 | BLADERUNNER: Cleanup of BBxx scripts | Peter Kohaut | |
Removed issue where McCoy went to jail for no reason at start of 3rd act | |||
2019-01-25 | BLADERUNNER: Improved debugger's scene command | Peter Kohaut | |
Added missing CT09 scene name Show scene names for chapter 3 and 5 | |||
2019-01-25 | BLADERUNNER: Fixed fly-away animation in RC01 for later chapters | Peter Kohaut | |
2019-01-24 | BLADERUNNER: Fixed compilation errors | Peter Kohaut | |
2019-01-24 | BLADERUNNER: Fixes for game scripts & cleanup | Peter Kohaut | |
2019-01-24 | BLADERUNNER: Fixed fog rendering | Peter Kohaut | |
Fogs were not animated. Clean up of the fog calculation routines. | |||
2019-01-24 | BLADERUNNER: Skip empty obstacle polygons | Peter Kohaut | |
It was causing issues in BB07 | |||
2019-01-24 | BLADERUNNER: Splitted debugger draw commands | Peter Kohaut | |
Debugger overlay is now more configurable Added basic support for fogs | |||
2019-01-24 | BLADERUNNER: Fixed BB51 video | Peter Kohaut | |
Packet CBPZ was not supported. | |||
2019-01-22 | BLADERUNNER: Fixed outtake player | Peter Kohaut | |
In some scenes, background video got corrupted as outtake was rendered into a wrong surface. | |||
2019-01-21 | BLADERUNNER: More game constants | Peter Kohaut | |
Added Region_Check functionality Code cleanup | |||
2019-01-19 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut | |
Fixed some errors as well | |||
2019-01-19 | BLADERUNNER: Added "clue" debugger command | Peter Kohaut | |
2019-01-19 | BLADERUNNER: Fixed rotation animation | Peter Kohaut | |
Animated rotation wasnt checking for angle boundaries properly. | |||
2019-01-19 | BLADERUNNER: Fixed save selection in the load screen | Peter Kohaut | |
If there was a empty slot in save game list, game would load wrong save file. | |||
2019-01-15 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut | |
2019-01-15 | BLADERUNNER: Disable pathfinding by default. | Eugene Sandulenko | |
So, peterkohaut could continue his debugging sessions. | |||
2019-01-14 | BLADERUNNER: Obstacle path finding part 1 | Thomas Fach-Pedersen | |
2019-01-13 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut | |
2019-01-13 | BLADERUNNER: Merged chapter & scene debugger command | Peter Kohaut | |
2019-01-12 | BLADERUNNER: Fixed more compilation errors | Peter Kohaut | |
2019-01-12 | BLADERUNNER: Fix compilation errors | Peter Kohaut | |
2019-01-12 | BLADERUNNER: Added debugging output for scripts | Peter Kohaut | |
Also added last few missing script commands. | |||
2019-01-12 | BLADERUNNER: Fixed enabling combat mode in scripts | Peter Kohaut | |
Fixed Zuben chase. Added name of some flags used in the China town. | |||
2019-01-09 | BLADERUNNER: Fixed scene video resume | Peter Kohaut | |
Video in the back was always reset to the 1st frame. Now it is working properly. Also added game pause when the debugger is opened. | |||
2019-01-08 | BLADERUNNER: Fixed Zuben death animation | Peter Kohaut | |
Animation was not playing due to wrong switch statment | |||
2019-01-08 | BLADERUNNER: Player death | Peter Kohaut | |
Added original game behavior when player died, 5 second wait and then load screen. | |||
2019-01-08 | BLADERUNNER: Replace assert with a debug message | Peter Kohaut | |
Replaced the assert in pathfinding code so game can be playable. | |||
2019-01-08 | BLADERUNNER: Fix tooltip frame | Peter Kohaut | |
Text was touching bottom edge of the tooltip. | |||
2019-01-08 | BLADERUNNER: Remove right-click walk skip | Peter Kohaut | |
This feature is not in the original game and it is a bug. |