Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-01 | BLADERUNNER: Fix photographer bug and awry clickables | Thanasis Antoniou | |
2019-06-01 | BLADERUNNER: Add exits in CT04 and DR04 | Thanasis Antoniou | |
To improve navigation | |||
2019-06-01 | BLADERUNNER: Fix paths and map glitched in NR05 | Thanasis Antoniou | |
McCoy should no longer teleport (occasionally) whne going to NR08 | |||
2019-06-01 | BLADERUNNER: Restore Eyeworks Eye and Projector comments | Thanasis Antoniou | |
2019-06-01 | BLADERUNNER: Broaden path to Runciter desk RC02 | Thanasis Antoniou | |
2019-06-01 | BLADERUNNER: Remove awry clickables from BB01, CT12, CT01 | Thanasis Antoniou | |
2019-06-01 | BLADERUNNER: DR01, DR02 improved navigation | Thanasis Antoniou | |
2019-06-01 | BLADERUNNER: Restore comment on RC02 dead animals | Thanasis Antoniou | |
Also fix some awry clickable objects in RC51 | |||
2019-06-01 | BLADERUNNER: Restored comment on statues | Thanasis Antoniou | |
2019-05-31 | BLADERUNNER: Fix bad timer initialization for actors after LOAD | Thanasis Antoniou | |
2019-05-31 | BLADERUNNER: Add areas in HC01 for animoids comment | Thanasis Antoniou | |
2019-05-31 | BLADERUNNER: Set gate to UG18 as locked only in Hard mode | Thanasis Antoniou | |
This as before is only for the enhanced version | |||
2019-05-30 | BLADERUNNER: Dead bridge rat won't respawn when playing uncut and easy | David Fioramonti | |
If the player kills the rat at the bridge that breaks and goes to the left screen and then comes back the rat will not respawn when the player is playing the uncut version on easy. In every other case there will be a 10% chance that the rat will respawn. | |||
2019-05-30 | BLADERUNNER: Don't let the sewer bridge break on easy | David Fioramonti | |
When the player is playing on easy and it is the uncut version then the sewer bridge won't break when McCoy runs on it or if McCoy and the rat are both on it. A bridge breaking death animation will still be shown if the rat kills the player on the bridge. | |||
2019-05-30 | BLADERUNNER: Fix invalid rect in ESPER zoom | Peter Kohaut | |
In some cornenr case when photo selection is ajdusted the final rectangle might end up invalid and assert will occur. This fixes this issue by correctly setting rect dimensions. | |||
2019-05-29 | BLADERUNNER: UG08 and HF06 map glitch fixes | Thanasis Antoniou | |
2019-05-29 | BLADERUNNER: Support for displaying subtitles info | Thanasis Antoniou | |
2019-05-29 | BLADERUNNER: Added click debugger command | Thanasis Antoniou | |
Shows mouse click pos (x,y,z) and detected clickable region/actor/item/object id underneath | |||
2019-05-27 | BLADERUNNER: Show saved game creation date and add play time | David Fioramonti | |
Bumped saved game version to 2 to add play time. Can load version 1 saves and save/load version 2 saves. | |||
2019-05-27 | BLADERUNNER: Restore lines from Grigorian and Izo | Thanasis Antoniou | |
2019-05-27 | BLADERUNNER: Expose info for view in debugger list obj | Thanasis Antoniou | |
2019-05-26 | BLADERUNNER: Fix for View::calculateScreenPosition | Thanasis Antoniou | |
Draw objects in debugger no longer draws mishappen rectangles | |||
2019-05-26 | BLADERUNNER: Item spin command in Debugger | Thanasis Antoniou | |
2019-05-25 | BLADERUNNER: Fixes for UG18 Guzza scene cases | Thanasis Antoniou | |
2019-05-25 | BLADERUNNER: Fix path glitches in UG18 and UG13 | Thanasis Antoniou | |
2019-05-25 | BLADERUNNER: UG18 restored trains and Guzza overlays | Thanasis Antoniou | |
2019-05-23 | BLADERUNNER: Fix NR11 pathfinding | Thanasis Antoniou | |
Added new method to "remove" bad objects in a scene/nr11 Removed objects, and still there, but they are renamed to "REMOVEDxx" and they won't affect obstacles and paths | |||
2019-05-23 | BLADERUNNER: Fix mouse in KIA after moonbus massacre ending | Thanasis Antoniou | |
2019-05-23 | BLADERUNNER: Debugger health command | Thanasis Antoniou | |
Needed mostly to heal McCoy, or un-retire some actors | |||
2019-05-23 | BLADERUNNER: Fix Dektora overlap issues, restore rattle | Thanasis Antoniou | |
2019-05-23 | BLADERUNNER: Fix for McCoy resuming combat resting pose | Thanasis Antoniou | |
In the original McCoy becomes "frozen" in a single targeting frame if shot at an enemy | |||
2019-05-23 | BLADERUNNER: debugger anim command sets the dmgflagifmoving too | Thanasis Antoniou | |
Mostly to compensate with some awry save games | |||
2019-05-22 | BLADERUNNER: Don't exit to desktop after end credits | Thanasis Antoniou | |
2019-05-22 | BLADERUNNER: Remove redundant call to playerGainsControl | Thanasis Antoniou | |
When Steele retires Izo in RC03 | |||
2019-05-22 | BLADERUNNER: Fixes for debugger draw command | Thanasis Antoniou | |
More intuitive functionality when drawing singled out objects | |||
2019-05-22 | BLADERUNNER: Fix combat music autosaved at start of Act 3 | Thanasis Antoniou | |
If player clicks fast through all the dialogue at BB roof top | |||
2019-05-21 | BLADERUNNER: Add methods to skip screen effects | Thanasis Antoniou | |
Also enhanced functionality for debugger's cmdDraw, allowing to draw isolated objects | |||
2019-05-20 | BLADERUNNER: Officers and combat bugfixes part 1 | Thanasis Antoniou | |
The debug messages and comments will all be removed after this series of fixes | |||
2019-05-19 | BLADERUNNER: Cleanup and fix for NR03 dancer | Thanasis Antoniou | |
2019-05-19 | BLADERUNNER: Cleanup of police AI and fix for rat ai | Thanasis Antoniou | |
2019-05-18 | BLADERUNNER: Split game to two different versions | Peter Kohaut | |
first one is original game second one contains restored cut content | |||
2019-05-17 | BLADERUNNER: Howie Lee AI and Leary overlap fixes | Thanasis Antoniou | |
2019-05-16 | BLADERUNNER: Add POTFILES and encapsulate message strings | Thanasis Antoniou | |
2019-05-15 | BLADERUNNER: Warning if loading restored cut content save in original mode | Thanasis Antoniou | |
And vice versa. The game won't exit, it will continue loading but adjust the mode accordingly Also added a incremental version number for the save games (as a global variable), for possible future use | |||
2019-05-15 | BLADERUNNER: Fix sounds persist after load or end state | Thanasis Antoniou | |
Loading a game with music from a scene with music would cause none of the music to be removed. Also looping sounds would persist in the loading screen after a game-over state | |||
2019-05-13 | BLADERUNNER: Fix freeze for MA06 elevator | Thanasis Antoniou | |
2019-05-13 | BLADERUNNER: Fix broken MA06 elev when cutContent disabled | Thanasis Antoniou | |
2019-05-13 | BLADERUNNER: Act 4 meet with Rachael polish | Thanasis Antoniou | |
2019-05-13 | BLADERUNNER: fix for homeless found cases | Thanasis Antoniou | |
2019-05-13 | BLADERUNNER: Speech when click on barkeep from HC01 | Thanasis Antoniou | |
Added behavior identical for similar cases (CT12, AR01) |