Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-24 | BLADERUNNER: (restored) projector comment blocks McCoy from shooting | Thanasis Antoniou | |
2019-06-24 | BLADERUNNER: Update POTFILES | Lothar Serra Mari | |
BLADERUNNER: Update POTFILES The strings "Sitcom mode" and "Shorty mode" are included in detection.cpp, so we add this file to the POTFILES. | |||
2019-06-22 | BLADERUNNER: Fix missing action for the black car in HF06 | Peter Kohaut | |
closes #10992 | |||
2019-06-22 | BLADERUNNER: Switch all keyUp events to keyDown | Peter Kohaut | |
With keyDown events some parts of the game feels more responsive. This wasn't working before because of a issue in SDL library. Also added ability to skip talking with ESC key. | |||
2019-06-22 | BLADERUNNER: Skip movies on keydown not keyup (#1696) | Tarek Soliman | |
* BLADERUNNER: Skip movies on keydown not keyup * BLADERUNNER: Filter out key-repeats when skipping movies | |||
2019-06-22 | BLADERUNNER: _playerActorIdle should affect McCoy only | Thanasis Antoniou | |
Should be set or cleared only when McCoy is the actor who is walking and affect only McCoy | |||
2019-06-22 | BLADERUNNER: Skip videos with Esc key only (#1690) | Tarek Soliman | |
* BLADERUNNER: Skip videos with Esc key only Previously any keyup event skipped the intro videos (including Shift) * BLADERUNNER: Also skip movies with Return Alt-Return toggles fullscreen so we also make sure there's no modifiers | |||
2019-06-22 | BLADERUNNER: Improve fix possible collision with genwalkers | Thanasis Antoniou | |
This is in CT01 (restored content). Uses kVariableGenericWalkerConfig which was previously largely unused. | |||
2019-06-21 | BLADERUNNER: Fix max volume in VQAs with audio stream | Thanasis Antoniou | |
Closes #10987 | |||
2019-06-20 | BLADERUNNER: Try and close all TLK on shutdown always | Thanasis Antoniou | |
2019-06-20 | BLADERUNNER: Fix crash in restored mode with CDFRAMESx.DAT | Thanasis Antoniou | |
2019-06-18 | BLADERUNNER: Fix detection ADGF flags | Tarek Soliman | |
2019-06-19 | BLADERUNNER: Removed unnecessary warning about support | Peter Kohaut | |
2019-06-19 | BLADERUNNER: Enable engine by default | Cameron Cawley | |
2019-06-18 | BLADERUNNER: Fixed actors update timer | Peter Kohaut | |
This was causing unnecessary delay for actors scripts after subsequent reloads. | |||
2019-06-18 | BLADERUNNER: Fix F5 key behavior for KIA | Thanasis Antoniou | |
2019-06-17 | BLADERUNNER: Replace strTag with tag2str | Cameron Cawley | |
2019-06-12 | BLADERUNNER: Suppress fall through warnings | Thanasis Antoniou | |
When BLADERUNNER_ORIGINAL_BUGS is 1 | |||
2019-06-12 | BLADERUNNER: Remove debug comments for Police Officers | Thanasis Antoniou | |
Code will be revisited at a later point based on public testing feedback | |||
2019-06-09 | BLADERUNNER: Restored a cue in Grigorian's VK | Thanasis Antoniou | |
2019-06-03 | BLADERUNNER: Restore Gordo's lighter (Rep) comment | Thanasis Antoniou | |
2019-06-03 | BLADERUNNER: Fix exit 0 in BB01 and remove more awry clickables | Thanasis Antoniou | |
2019-06-02 | BLADERUNNER: Make the Moraji encounter easier on easy | David Fioramonti | |
This extending the bomb duration by 10secs while Moraji is chained. Additionally, the blast radius is decreased so that the player may survive closer. All of this only happens on the uncut version when playing on easy. | |||
2019-06-01 | BLADERUNNER: Fix photographer bug and awry clickables | Thanasis Antoniou | |
2019-06-01 | BLADERUNNER: Add exits in CT04 and DR04 | Thanasis Antoniou | |
To improve navigation | |||
2019-06-01 | BLADERUNNER: Fix paths and map glitched in NR05 | Thanasis Antoniou | |
McCoy should no longer teleport (occasionally) whne going to NR08 | |||
2019-06-01 | BLADERUNNER: Restore Eyeworks Eye and Projector comments | Thanasis Antoniou | |
2019-06-01 | BLADERUNNER: Broaden path to Runciter desk RC02 | Thanasis Antoniou | |
2019-06-01 | BLADERUNNER: Remove awry clickables from BB01, CT12, CT01 | Thanasis Antoniou | |
2019-06-01 | BLADERUNNER: DR01, DR02 improved navigation | Thanasis Antoniou | |
2019-06-01 | BLADERUNNER: Restore comment on RC02 dead animals | Thanasis Antoniou | |
Also fix some awry clickable objects in RC51 | |||
2019-06-01 | BLADERUNNER: Restored comment on statues | Thanasis Antoniou | |
2019-05-31 | BLADERUNNER: Fix bad timer initialization for actors after LOAD | Thanasis Antoniou | |
2019-05-31 | BLADERUNNER: Add areas in HC01 for animoids comment | Thanasis Antoniou | |
2019-05-31 | BLADERUNNER: Set gate to UG18 as locked only in Hard mode | Thanasis Antoniou | |
This as before is only for the enhanced version | |||
2019-05-30 | BLADERUNNER: Dead bridge rat won't respawn when playing uncut and easy | David Fioramonti | |
If the player kills the rat at the bridge that breaks and goes to the left screen and then comes back the rat will not respawn when the player is playing the uncut version on easy. In every other case there will be a 10% chance that the rat will respawn. | |||
2019-05-30 | BLADERUNNER: Don't let the sewer bridge break on easy | David Fioramonti | |
When the player is playing on easy and it is the uncut version then the sewer bridge won't break when McCoy runs on it or if McCoy and the rat are both on it. A bridge breaking death animation will still be shown if the rat kills the player on the bridge. | |||
2019-05-30 | BLADERUNNER: Fix invalid rect in ESPER zoom | Peter Kohaut | |
In some cornenr case when photo selection is ajdusted the final rectangle might end up invalid and assert will occur. This fixes this issue by correctly setting rect dimensions. | |||
2019-05-29 | BLADERUNNER: UG08 and HF06 map glitch fixes | Thanasis Antoniou | |
2019-05-29 | BLADERUNNER: Support for displaying subtitles info | Thanasis Antoniou | |
2019-05-29 | BLADERUNNER: Added click debugger command | Thanasis Antoniou | |
Shows mouse click pos (x,y,z) and detected clickable region/actor/item/object id underneath | |||
2019-05-27 | BLADERUNNER: Show saved game creation date and add play time | David Fioramonti | |
Bumped saved game version to 2 to add play time. Can load version 1 saves and save/load version 2 saves. | |||
2019-05-27 | BLADERUNNER: Restore lines from Grigorian and Izo | Thanasis Antoniou | |
2019-05-27 | BLADERUNNER: Expose info for view in debugger list obj | Thanasis Antoniou | |
2019-05-26 | BLADERUNNER: Fix for View::calculateScreenPosition | Thanasis Antoniou | |
Draw objects in debugger no longer draws mishappen rectangles | |||
2019-05-26 | BLADERUNNER: Item spin command in Debugger | Thanasis Antoniou | |
2019-05-25 | BLADERUNNER: Fixes for UG18 Guzza scene cases | Thanasis Antoniou | |
2019-05-25 | BLADERUNNER: Fix path glitches in UG18 and UG13 | Thanasis Antoniou | |
2019-05-25 | BLADERUNNER: UG18 restored trains and Guzza overlays | Thanasis Antoniou | |
2019-05-23 | BLADERUNNER: Fix NR11 pathfinding | Thanasis Antoniou | |
Added new method to "remove" bad objects in a scene/nr11 Removed objects, and still there, but they are renamed to "REMOVEDxx" and they won't affect obstacles and paths |