Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-07-17 | BLADERUNNER: Replace difficulty values with proper enum | Thanasis Antoniou | |
2019-07-16 | BLADERUNNER: Use ScummVM word wrapping algorithm | Peter Kohaut | |
2019-07-16 | BLADERUNNER: Added TTF & UTF8 support for subtitles | Peter Kohaut | |
2019-07-16 | BLADERUNNER: Ajdust font interface to ScummVM's one | Peter Kohaut | |
2019-07-16 | BLADERUNNER: Don't show VK option for Runciter in vanilla | Thanasis Antoniou | |
2019-07-14 | BLADERUNNER: Fix Rats resurrecting | Thanasis Antoniou | |
2019-07-14 | BLADERUNNER: Fix seg fault at load from ScummVM menu | Thanasis Antoniou | |
Happened if player was clicking mouse furiously while loading from the ScummVM GUI | |||
2019-07-14 | BLADERUNNER: Restore dispatch and rats comment | Thanasis Antoniou | |
2019-07-12 | BLADERUNNER: Fix slider artifacts in Android port | Peter Kohaut | |
Alpha was set incorrectly to 0 and previous GLES was visible | |||
2019-07-11 | BLADERUNNER: No rats in UG07 when Clovis may spawn | Thanasis Antoniou | |
2019-07-11 | BLADERUNNER: No rats when Lucy is in UG01 | Thanasis Antoniou | |
2019-07-11 | BLADERUNNER: Prevent Clovis from rotating in KP07 | Thanasis Antoniou | |
This is when he is dying/ lying on the bed | |||
2019-07-11 | BLADERUNNER: Addon fix for awry saved games for Clovis | Thanasis Antoniou | |
This is for awry Clovis goal kGoalClovisKP07Wait (513) | |||
2019-07-11 | BLADERUNNER: Possible fix for facing angle assertion fault | Thanasis Antoniou | |
2019-07-11 | BLADERUNNER: Fix Clovis goal 513 stuck in bed bug | Thanasis Antoniou | |
2019-07-11 | BLADERUNNER: Spinner outtake bug in CT01 start of Act3 | Thanasis Antoniou | |
2019-07-10 | BLADERUNNER: Fix bad clause condition for Rat AI | Thanasis Antoniou | |
2019-07-10 | BLADERUNNER: Note for unused kOuttakeFlyThrough | Thanasis Antoniou | |
2019-07-04 | BLADERUNNER: Explicit message about missing game files | Peter Kohaut | |
2019-07-01 | BLADERUNNER: Rat AI bug fixes | Thanasis Antoniou | |
Most prominent bugs fixed is behavior in KP02 and not attacking when near McCoy | |||
2019-07-01 | BLADERUNNER: Fix warning | Cameron Cawley | |
2019-06-30 | BLADERUNNER: Fix Steele re-arresting Izo at RC03 | Thanasis Antoniou | |
2019-06-30 | BLADERUNNER: Additional potential Bullet Bob's gun fix | Thanasis Antoniou | |
2019-06-30 | BLADERUNNER: Possible gun blinking out fix | Thanasis Antoniou | |
2019-06-29 | BLADERUNNER: JANITORIAL: Fix a compiler warning with a const cast. (#1719) | jepael | |
Tested and it works. Thanks for the fix! | |||
2019-06-28 | BLADERUNNER: JANITORIAL: Code formatting fixes | Thanasis Antoniou | |
2019-06-28 | BLADERUNNER: Pause NPC walkers for Gaff scene in CT12 | Thanasis Antoniou | |
2019-06-28 | BLADERUNNER: Avoid freeze in Gordo scene at CT05 | Thanasis Antoniou | |
If McCoy re-climbs the stairs immediately after retiring Zuben and having picked up the photo | |||
2019-06-26 | BLADERUNNER: Fix obstacle map in CT04 | Thanasis Antoniou | |
Prevent transient from walking through scenery alongside the right wall | |||
2019-06-26 | BLADERUNNER: Pause walkers for special loop in RC03 | Thanasis Antoniou | |
Otherwise they may glitch with the background at the Hawker's Circle entrance. | |||
2019-06-26 | BLADERUNNER: McCoy should holster his gun in MA07 when Gaff is there | Thanasis Antoniou | |
2019-06-26 | BLADERUNNER: Stop McCoy from buying absinthe a second time | Thanasis Antoniou | |
After he gives it to transient, he should not be able to buy it again That's because the Flask option is added to be selected only once, so McCoy won't be able to give it again to the homeless guy to get more info, and also the second time round, he gets the exact same dialogue from the bartender at the Hawker's Circle, which does not sound right. | |||
2019-06-26 | BLADERUNNER: Correct fix for maze target timings | Thanasis Antoniou | |
Still only applies in Hard and Normal mode difficulty | |||
2019-06-26 | BLADERUNNER: Fix waiting time for targets in Maze | Thanasis Antoniou | |
Applies only for normal and hard mode. Easy mode keeps the original more relaxed behavior. | |||
2019-06-26 | BLADERUNNER: Fix for police in UG07 post Guzza scene | Thanasis Antoniou | |
Remove option for them to be there altogether to avoid overlap with Clovis | |||
2019-06-26 | BLADERUNNER: Fix UG04 train disable control and Police AI | Thanasis Antoniou | |
2019-06-25 | BLADERUNNER: Fixing clipping into Runciter's closed door | Thanasis Antoniou | |
2019-06-25 | BLADERUNNER: Fix Elevator blink in when missing from UG08 | Thanasis Antoniou | |
Happens, if elevator missing because McCoy took it down to UG13 and then went the long way round | |||
2019-06-25 | BLADERUNNER: fix wanring for clearNeverRepeatWasSelectedFlag | Thanasis Antoniou | |
2019-06-25 | BLADERUNNER: Keydown should be ignored in VK | Thanasis Antoniou | |
2019-06-25 | BLADERUNNER: VK both Runciter and Grigorian is now possible | Thanasis Antoniou | |
For restored content version | |||
2019-06-25 | BLADERUNNER: Fix Fish dealer in chapter 5 | Peter Kohaut | |
Fixes a wrong state for fish dealer which will end up showing her up in chapter 5, but her model is not included in CDFRAMES.DAT for chapter 5, that would lead to an error / engine crash. | |||
2019-06-24 | BLADERUNNER: Fixed alpha channel issues | Peter Kohaut | |
Alpha channel is inverted in the game assets and that lead to issues in OpenGL renderer. E.g. screenshot of savegames were partly black or showing artifacts closes #10983 | |||
2019-06-24 | BLADERUNNER: Increase distance thresh for Dektora on fire | Thanasis Antoniou | |
2019-06-24 | BLADERUNNER: Switch to forced key down after modal dialogue | Thanasis Antoniou | |
Modal dialogue prompt about loading an Uncut version game in original mode or vice versa would not close KIA any more | |||
2019-06-24 | BLADERUNNER: (restored) projector comment blocks McCoy from shooting | Thanasis Antoniou | |
2019-06-24 | BLADERUNNER: Update POTFILES | Lothar Serra Mari | |
BLADERUNNER: Update POTFILES The strings "Sitcom mode" and "Shorty mode" are included in detection.cpp, so we add this file to the POTFILES. | |||
2019-06-22 | BLADERUNNER: Fix missing action for the black car in HF06 | Peter Kohaut | |
closes #10992 | |||
2019-06-22 | BLADERUNNER: Switch all keyUp events to keyDown | Peter Kohaut | |
With keyDown events some parts of the game feels more responsive. This wasn't working before because of a issue in SDL library. Also added ability to skip talking with ESC key. | |||
2019-06-22 | BLADERUNNER: Skip movies on keydown not keyup (#1696) | Tarek Soliman | |
* BLADERUNNER: Skip movies on keydown not keyup * BLADERUNNER: Filter out key-repeats when skipping movies |