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2011-07-20CGE: Rename Debug channel constantsStrangerke
2011-07-19CGE: Remove macro farnewStrangerke
2011-07-19CGE: Finish adding debugc to CGEEngine class membersStrangerke
2011-07-18CGE: Fix name of showBak()Strangerke
2011-07-18CGE: Remove useless fields in DebugText, add some more debugCStrangerke
2011-07-18CGE: Add debug channels (WIP)Strangerke
2011-07-16CGE: Set up a separate variable for the game tick speed, independent from ↵Paul Gilbert
frame rate
2011-07-16CGE: Added support for GMM save/load and launcher loadingPaul Gilbert
2011-07-16CGE: Implemented basic savegame supportPaul Gilbert
I've slightly modified the behaviour of the original - rather than prompting each time the user starts for a name, it now only prompts the first time, and uses the entered name as a save description for a slot 0 savegame
2011-07-16CGE: Cleaned up room preview handling code and fixed memory leakPaul Gilbert
2011-07-15CGE: Bugfixes for loading the room preview shapes listPaul Gilbert
2011-07-14CGE: In progress work on pathfinderPaul Gilbert
2011-07-13CGE: Rename some constantsStrangerke
2011-07-13CGE: add a new SNPOST to fix the function pointer issueStrangerke
2011-07-10CGE: Removed the definition of the now unused SavTab structurePaul Gilbert
2011-07-10CGE: Implemented code for saving games, removing the need for the SavTab arrayPaul Gilbert
2011-07-07CGE: Some cleanup: Move some static functions to CGEEngine, remove ↵Strangerke
parameters to GetText, rename members of SavTab
2011-07-07CGE: Cleanup and renaming. Also move some static and global functions to ↵Strangerke
CGEEngine.
2011-07-05CGE: Implement random number sourcePaul Gilbert
2011-07-04CGE: This ends the first renaming pass. Also move some functions to CGEEngineStrangerke
2011-07-03CGE: Implemented code for game tickPaul Gilbert
2011-07-02CGE: Created an EventManager class and hooked it up to the Keyboard classPaul Gilbert
2011-07-01CGE: Some more renaming (wip)Strangerke
2011-06-27CGE: remove some if(n)def DEMO by using a new flag. Added CGEEngine in ↵Strangerke
several classes in order to do so.
2011-06-26CGE: Implemented basic file access functionalityPaul Gilbert
2011-06-13CGE: Format codeStrangerke
2011-06-09CGE: Add several sources based on headersStrangerke
2011-09-10CGE: Add minimal engine and detectionStrangerke