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path: root/engines/cge/cge.h
AgeCommit message (Expand)Author
2011-09-07CGE: Clean up and split snBarrier(), remove progName()Strangerke
2011-09-06CGE: Replace Hxy by Common::PointStrangerke
2011-09-06CGE: Cleanup: remove residuals of the demo codeStrangerke
2011-09-06CGE: Remove 'count' static variable from snailStrangerke
2011-09-06CGE: Take into account some of LordHoto's commentsStrangerke
2011-09-04CGE: Remove two useless callback typesStrangerke
2011-09-01CGE: Fix thumbnails display when a game is loaded.Strangerke
2011-08-29CGE: Remove code related to demos, and tag demos as unsupportedStrangerke
2011-08-27CGE: Remove user first name input, used originally for savegame namesStrangerke
2011-08-20CGE: Suppress some debug code present in the originalStrangerke
2011-08-19CGE: Remove unused snSelect function, and broken config.cpp.Alyssa Milburn
2011-08-13CGE: Fix for HLINE not being available for demoPaul Gilbert
2011-08-12CGE: Work on implementing MIDI music playback.Paul Gilbert
2011-08-10CGE: Further fixes to savegames.Paul Gilbert
2011-08-07CGE: Remove JBW flag (useless)Strangerke
2011-08-06CGE: Removed the _mini data block originally used to hold inventory shapes in...Paul Gilbert
2011-08-06CGE: Fixed up freeing of caveValues dataPaul Gilbert
2011-08-02CGE: Rename some more definesStrangerke
2011-07-31CGE: Rename some class members, various clean upStrangerke
2011-07-30CGE: Move some conditional defines to variablesStrangerke
2011-07-30CGE: un-static-fy several variables, clean Heart classStrangerke
2011-07-29CGE: Remove Startup class, set _fx and _sound as dynamicStrangerke
2011-07-21CGE: Rename some more constants, remove some useless onesStrangerke
2011-07-20CGE: Rename Debug channel constantsStrangerke
2011-07-19CGE: Remove macro farnewStrangerke
2011-07-19CGE: Finish adding debugc to CGEEngine class membersStrangerke
2011-07-18CGE: Fix name of showBak()Strangerke
2011-07-18CGE: Remove useless fields in DebugText, add some more debugCStrangerke
2011-07-18CGE: Add debug channels (WIP)Strangerke
2011-07-16CGE: Set up a separate variable for the game tick speed, independent from fra...Paul Gilbert
2011-07-16CGE: Added support for GMM save/load and launcher loadingPaul Gilbert
2011-07-16CGE: Implemented basic savegame supportPaul Gilbert
2011-07-16CGE: Cleaned up room preview handling code and fixed memory leakPaul Gilbert
2011-07-15CGE: Bugfixes for loading the room preview shapes listPaul Gilbert
2011-07-14CGE: In progress work on pathfinderPaul Gilbert
2011-07-13CGE: Rename some constantsStrangerke
2011-07-13CGE: add a new SNPOST to fix the function pointer issueStrangerke
2011-07-10CGE: Removed the definition of the now unused SavTab structurePaul Gilbert
2011-07-10CGE: Implemented code for saving games, removing the need for the SavTab arrayPaul Gilbert
2011-07-07CGE: Some cleanup: Move some static functions to CGEEngine, remove parameters...Strangerke
2011-07-07CGE: Cleanup and renaming. Also move some static and global functions to CGEE...Strangerke
2011-07-05CGE: Implement random number sourcePaul Gilbert
2011-07-04CGE: This ends the first renaming pass. Also move some functions to CGEEngineStrangerke
2011-07-03CGE: Implemented code for game tickPaul Gilbert
2011-07-02CGE: Created an EventManager class and hooked it up to the Keyboard classPaul Gilbert
2011-07-01CGE: Some more renaming (wip)Strangerke
2011-06-27CGE: remove some if(n)def DEMO by using a new flag. Added CGEEngine in severa...Strangerke
2011-06-26CGE: Implemented basic file access functionalityPaul Gilbert
2011-06-13CGE: Format codeStrangerke
2011-06-09CGE: Add several sources based on headersStrangerke