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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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cge
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events.cpp
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Author
2016-02-20
CGE: Translate buttons in load and save dialogs.
Thierry Crozat
2014-02-18
CGE: Make GPL headers consistent in themselves.
Johannes Schickel
2012-12-16
JANITORIAL: Replace some spaces with tabs
Torbjörn Andersson
2012-07-05
CGE: Remove hack used to store keycode in CGEEvent
Strangerke
2012-07-03
CGE: Use keycode instead of ascii value
Strangerke
2012-07-03
CGE: Fix for missing inventory selection by numeric keys.
D G Turner
2012-06-25
CGE: Fix bug 3537530 - ALTering dice
Strangerke
2012-06-10
GUI: Add helper to SaveLoadChooser, which uses the currently active target.
Johannes Schickel
2012-06-10
GUI: Get rid of SaveLoadChooser::setSaveMode.
Johannes Schickel
2012-02-22
CGE: Avoid including advancedDetector.h from cge.h
Max Horn
2011-11-30
CGE: Simplify keyboard handling
Strangerke
2011-11-27
CGE: Fix Console attach code
Strangerke
2011-11-27
CGE: Hooked up the ScummVM debugger
Paul Gilbert
2011-11-16
COMMON: Rename Common::set_to to Common::fill.
Johannes Schickel
2011-11-16
CGE: Add RTL, hook Main Menu to right click on audio button
Strangerke
2011-11-13
CGE: F1 now displays Soltys version and translators.
Strangerke
2011-11-08
CGE: Bugfixes for the save/load game keys
Paul Gilbert
2011-09-17
CGE: Move some more globals to CGEEngine
Strangerke
2011-09-17
CGE: Move 4 global to CGEEngine
Strangerke
2011-09-16
CGE: Move _vga to CGEEngine
Strangerke
2011-09-16
CGE: Get rid of some more global functions and static members
Strangerke
2011-09-16
CGE: Move two globals functions to CGEEngine
Strangerke
2011-09-06
CGE: Remove various defines and functions from "general"
Strangerke
2011-09-04
CGE: Use F5/F7 to display the save/load dialog box
Strangerke
2011-08-20
CGE: More misc cleanup.
Alyssa Milburn
2011-08-19
Merge branch 'soltys_wip2' of https://github.com/Strangerke/scummvm into solt...
Alyssa Milburn
2011-08-19
CGE: clean up bitmap class. Suppress useless methods, functions, defines...
Strangerke
2011-08-19
CGE: fix some warnings reported by cppcheck
Strangerke
2011-08-19
CGE: Mass re-style/cleanup.
Alyssa Milburn
2011-08-19
CGE: Revert previous commit of flags synchronisation
Paul Gilbert
2011-08-19
CGE: Changed the Sprite bit-flags into a union, to fix savegame endian issues
Paul Gilbert
2011-08-06
CGE: Fix uninitialised warning on event polling
Paul Gilbert
2011-08-02
CGE: Rename some more defines
Strangerke
2011-08-01
CGE: Clean eventManager
Strangerke
2011-07-31
CGE: Replace magic values by defines, rename some defines
Strangerke
2011-07-31
CGE: Improve keyboard behavior for non-US layouts
Strangerke
2011-07-31
CGE: Rename some class members, various clean up
Strangerke
2011-07-28
CGE: Janitorial: remove trailing spaces
Strangerke
2011-07-21
CGE: Rename some more constants, remove some useless ones
Strangerke
2011-07-16
CGE: Map keypad Enter to be handled like the main Enter key
Paul Gilbert
2011-07-15
CGE: Fix for all the game objects being draggable
Paul Gilbert
2011-07-12
CGE: Converted SprExt::_Seq to use dynamically allocated data
Paul Gilbert
2011-07-11
CGE: Reverted last commit due to extra memory leaks
Paul Gilbert
2011-07-11
CGE: Standardised Sprite::seq on always allocating/freeing data
Paul Gilbert
2011-07-10
CGE: Bugfix for correctly flagging key release
Paul Gilbert
2011-07-10
CGE: Fixed more free/delete[] mismatches identified by Valgrind
Paul Gilbert
2011-07-10
CGE: Fix several allocation mismatches and Valgrind issues
Paul Gilbert
2011-07-10
CGE: Mouse MC sprite array into the Mouse class
Paul Gilbert
2011-07-09
CGE: Cleanup: rename a couple of forgotten class members
Strangerke
2011-07-08
CGE: Rename Mouse class
Strangerke
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