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path: root/engines/cge/events.cpp
AgeCommit message (Expand)Author
2011-11-16COMMON: Rename Common::set_to to Common::fill.Johannes Schickel
2011-11-16CGE: Add RTL, hook Main Menu to right click on audio buttonStrangerke
2011-11-13CGE: F1 now displays Soltys version and translators.Strangerke
2011-11-08CGE: Bugfixes for the save/load game keysPaul Gilbert
2011-09-17CGE: Move some more globals to CGEEngineStrangerke
2011-09-17CGE: Move 4 global to CGEEngineStrangerke
2011-09-16CGE: Move _vga to CGEEngineStrangerke
2011-09-16CGE: Get rid of some more global functions and static membersStrangerke
2011-09-16CGE: Move two globals functions to CGEEngineStrangerke
2011-09-06CGE: Remove various defines and functions from "general"Strangerke
2011-09-04CGE: Use F5/F7 to display the save/load dialog boxStrangerke
2011-08-20CGE: More misc cleanup.Alyssa Milburn
2011-08-19Merge branch 'soltys_wip2' of https://github.com/Strangerke/scummvm into solt...Alyssa Milburn
2011-08-19CGE: clean up bitmap class. Suppress useless methods, functions, defines...Strangerke
2011-08-19CGE: fix some warnings reported by cppcheckStrangerke
2011-08-19CGE: Mass re-style/cleanup.Alyssa Milburn
2011-08-19CGE: Revert previous commit of flags synchronisationPaul Gilbert
2011-08-19CGE: Changed the Sprite bit-flags into a union, to fix savegame endian issuesPaul Gilbert
2011-08-06CGE: Fix uninitialised warning on event pollingPaul Gilbert
2011-08-02CGE: Rename some more definesStrangerke
2011-08-01CGE: Clean eventManagerStrangerke
2011-07-31CGE: Replace magic values by defines, rename some definesStrangerke
2011-07-31CGE: Improve keyboard behavior for non-US layoutsStrangerke
2011-07-31CGE: Rename some class members, various clean upStrangerke
2011-07-28CGE: Janitorial: remove trailing spacesStrangerke
2011-07-21CGE: Rename some more constants, remove some useless onesStrangerke
2011-07-16CGE: Map keypad Enter to be handled like the main Enter keyPaul Gilbert
2011-07-15CGE: Fix for all the game objects being draggablePaul Gilbert
2011-07-12CGE: Converted SprExt::_Seq to use dynamically allocated dataPaul Gilbert
2011-07-11CGE: Reverted last commit due to extra memory leaksPaul Gilbert
2011-07-11CGE: Standardised Sprite::seq on always allocating/freeing dataPaul Gilbert
2011-07-10CGE: Bugfix for correctly flagging key releasePaul Gilbert
2011-07-10CGE: Fixed more free/delete[] mismatches identified by ValgrindPaul Gilbert
2011-07-10CGE: Fix several allocation mismatches and Valgrind issuesPaul Gilbert
2011-07-10CGE: Mouse MC sprite array into the Mouse classPaul Gilbert
2011-07-09CGE: Cleanup: rename a couple of forgotten class membersStrangerke
2011-07-08CGE: Rename Mouse classStrangerke
2011-07-07CGE: Cleanup and renaming. Also move some static and global functions to CGEE...Strangerke
2011-07-04CGE: This ends the first renaming pass. Also move some functions to CGEEngineStrangerke
2011-07-03CGE: Even more renaming (WIP)Strangerke
2011-07-03CGE: Bugfix for keyboard entryPaul Gilbert
2011-07-03CGE: Some more renaming (WIP)Strangerke
2011-07-03CGE: Fix GCC compiler warningsPaul Gilbert
2011-07-02CGE: Bugfix for wrapping event queue when it reaches the 256th eventPaul Gilbert
2011-07-02CGE: Added code for Mouse::On and Mouse::OffPaul Gilbert
2011-07-02CGE: Hooked up mouse event handlerPaul Gilbert
2011-07-02CGE: Fix naming of touch() virtual methods, and fixed keyboard handlingPaul Gilbert
2011-07-02CGE: Created an EventManager class and hooked it up to the Keyboard classPaul Gilbert
2011-07-02CGE: Changed MOUSE class from using static fields to an instantiated classPaul Gilbert
2011-07-02CGE: Merged mouse.* and keybd.* files to centralise event handlingPaul Gilbert