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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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cge2
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cge2.cpp
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Commit message (
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Author
2014-09-29
CGE2: Initialize a variable
Strangerke
2014-09-07
CGE2: Refactor _startupMode.
unknown
2014-09-07
Revert "CGE2: Make the intro skippable."
Peter Bozsó
2014-09-06
CGE2: Make the intro skippable.
Peter Bozsó
2014-08-13
CGE2: Silence GCC warning.
uruk
2014-08-13
CGE2: Add checkMute().
uruk
2014-08-13
CGE2: Rework sound system.
uruk
2014-08-13
CGE2: Initialize _startGameSlot.
uruk
2014-08-03
CGE2: Rework the handling of the sound buttons on the toolbar.
uruk
2014-08-03
CGE2: Add RTL support.
uruk
2014-08-01
CGE2: Some cosmetic changes
Strangerke
2014-07-29
CGE2: Get rid of _flag.
uruk
2014-07-26
CGE2: Implement debug console and add a debug channel for opcodes.
uruk
2014-07-26
CGE2: Change random source.
uruk
2014-07-25
CGE2: More refactoring in cge2.h and cge2.cpp.
uruk
2014-07-25
CGE2: Get rid of unnecessary variables.
uruk
2014-07-25
CGE2: Implement the sfx volume button on the toolbar.
uruk
2014-07-25
CGE2: Fix initialization of sound switches on the toolbar.
uruk
2014-07-24
CGE2: Implement checkSaySwitch() and add/fix connected code.
uruk
2014-07-24
CGE2: Set speech only/text only/both modes according to Launcher options.
uruk
2014-07-23
CGE2: Increase readability of code connected to music switch.
uruk
2014-07-23
CGE2: Keep music setting in sync with the Launcher.
uruk
2014-07-23
CGE2: Add and implement checkSounds() and checkMusicSwitch().
uruk
2014-07-22
CGE2: Reimplement checkSaySwitch().
uruk
2014-07-22
CGE2: Rename _commandStat to _soundStat.
uruk
2014-07-17
CGE2: Get rid of _sprite.
uruk
2014-07-15
CGE2: Get rid of _mode.
uruk
2014-07-09
CGE2: Remove unnecessary stub from run().
uruk
2014-07-09
CGE2: Implement switchVox() and switchCap().
uruk
2014-07-04
CGE2: Implement loading from the Launcher.
uruk
2014-07-04
CGE2: Heavily rework memory management of Sprites.
uruk
2014-06-29
CGE2: Add skeleton for save/load system.
uruk
2014-06-23
CGE2: Implement busy() and revise connected parts of the engine.
uruk
2014-06-19
CGE2: Implement showing the selected item in the inventory.
uruk
2014-06-17
CGE2: Implement switching between scenes.
uruk
2014-06-15
CGE2: Rename caves to scenes.
uruk
2014-06-10
CGE2: Implement display of speech bubbles.
uruk
2014-06-08
CGE2: Add, implement and use Map.
uruk
2014-06-06
CGE2: Implement InfoLine.
uruk
2014-06-06
CGE2: Implement Font.
uruk
2014-06-03
CGE2: USe an int for sex instead of a boolean
Strangerke
2014-06-02
CGE2: Add _blinkSprite.
uruk
2014-06-01
CGE2: Add display of mouse cursor.
uruk
2014-05-30
CGE2: Fix assignments and deinitialization of _eye and _eyeTab.
uruk
2014-05-30
CGE2: Fix commandStat initialization
Strangerke
2014-05-26
CGE2: Implement runGame().
uruk
2014-05-26
CGE2: Move things around to fix broken compilation of cross-includes.
uruk
2014-05-26
CGE2: Add stub for System.
uruk
2014-05-26
CGE2: Add stub for keyboard handling.
uruk
2014-05-24
CGE2: Some refactoring and fixing regarding runCommand().
uruk
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