Age | Commit message (Collapse) | Author |
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Recently we started to use this as new semantics, although in the past
we used simly <engine>_H. Now these guard defines are consistent with
rest of the files which are used in the engines.
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This reverts commit 5e099e90bcdfb87c289b919ddac60e60fbf6bdd7.
There's no need for this addition, since the intro was skippable before that too, by hitting the ESC key.
See System::touch().
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This keeps the "Mute All" option of ScummVM and the music on/off and speech on/off buttons of Sfinx's toolbar in sync.
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Also keep in sync the volume settings and the audio mode of the game and the settings in the Launcher.
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They are strongly connected.
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Now the sound options of ScummVM are taken into account when playing these two types of sounds. Until now, everything was considered SFX sound.
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Now it satisfies the needs described in the last commit's TODO comment.
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Now the toolbar is working too after loading.
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