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path: root/engines/cge2/cge2_main.cpp
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2014-05-26CGE2: Rework loadUser().uruk
2014-05-26CGE2: Implement loadUser() and loadPos().uruk
2014-05-26CGE2: Comment out calling of the intro animation during testing.uruk
2014-05-26CGE2: Implement runGame().uruk
2014-05-26CGE2: Add stub for System.uruk
2014-05-24CGE2: Add isHero().uruk
2014-05-24CGE2: Revise CGE2Engine::tick().uruk
2014-05-23CGE2: Partially implement CommandHandler::runCommand().uruk
2014-05-23CGE2: Fix caveUp().uruk
2014-05-23CGE2: Add mainLoop() and handleFrame().uruk
2014-05-23CGE2: Add explanation to comment in caveUp().uruk
2014-05-23CGE2: Implement Sprite::expand().uruk
2014-05-22CGE2: Fix loadSprite().uruk
2014-05-19CGE2: Implement feedSnail().uruk
2014-05-19CGE2: Further implement caveUp().uruk
2014-05-19CGE2: Revise Spare::takeCave().uruk
2014-05-19CGE2: Add Mouse in events.h to further implement caveUp().uruk
2014-05-19CGE2: Further implement caveUp(), add stub for busy().uruk
2014-05-19CGE2: Add stubbed Font and Talk.uruk
2014-05-19CGE2: Further implement caveUp(), add stub for selectPocket().uruk
2014-05-19CGE2: Stub openPocket() for now.uruk
2014-05-18CGE2: Remove unnecessary call of loadTab(), add TODO to caveUp().uruk
2014-05-17CGE2: Further implement caveUp(), implement openPocket().uruk
2014-05-17CGE2: Further implement caveUp(), add stubbed loadMap().uruk
2014-05-16CGE2: Implement loadTab().uruk
2014-05-15CGE2: Implement showBak().uruk
2014-05-15CGE2: Move showTitle() from cge2.cpp to cge2_main.cpp.uruk
2014-05-15CGE2: Add newRandom().uruk
2014-05-15CGE2: Partially implement loadTab(), then use it.uruk
2014-05-15CGE2: Move setEye()s to CGE2Engine.uruk
2014-05-13CGE2: Make some static functions non-static.uruk
2014-05-13CGE2: Rename Snail to CommandHandler, expand it.uruk
2014-05-13CGE2: Add caveUp() and showBak().uruk
2014-05-13CGE2: Finish implementation of loadScript().uruk
2014-05-09CGE2: Implement CGE2Engine::loadSprite().uruk
2014-05-08CGE2: Further implement loadSprite(), fix compilation error.uruk
2014-05-08CGE2: Rework loadScript(), start implementation of loadSprite().uruk
2014-05-08CGE2: Use nullptrs instead of NULLs.uruk
2014-05-08CGE2: Make number() static, add token() to File I/O.uruk
2014-05-06CGE2: Start implementation of movie() and connected functions.uruk
2014-05-05CGE2: Add Text and a reduced skeleton of cge2_main.uruk