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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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cge2
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cge2_main.cpp
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Author
2014-06-03
CGE2: USe an int for sex instead of a boolean
Strangerke
2014-06-03
CGE2: Rework style in touch()
Strangerke
2014-06-02
CGE2: Move then implement Sprite::touch().
uruk
2014-06-02
CGE2: Partially implement and use loadGame().
uruk
2014-06-02
CGE2: Add and use Spare::take().
uruk
2014-06-02
CGE2: Implement CGE2Eninge::switchHero().
uruk
2014-06-01
CGE2: Add display of mouse cursor.
uruk
2014-05-30
CGE2: Fix assignments and deinitialization of _eye and _eyeTab.
uruk
2014-05-30
CGE2: Fix eyetab initialization
Strangerke
2014-05-29
CGE2: Implement snSend().
uruk
2014-05-29
CGE2: Fix movie().
uruk
2014-05-26
CGE2: Stub out actual use of _infoLine in runGame().
uruk
2014-05-26
CGE2: Rework EncryptedStream::readLine().
uruk
2014-05-26
CGE2: Rework loadUser().
uruk
2014-05-26
CGE2: Implement loadUser() and loadPos().
uruk
2014-05-26
CGE2: Comment out calling of the intro animation during testing.
uruk
2014-05-26
CGE2: Implement runGame().
uruk
2014-05-26
CGE2: Add stub for System.
uruk
2014-05-24
CGE2: Add isHero().
uruk
2014-05-24
CGE2: Revise CGE2Engine::tick().
uruk
2014-05-23
CGE2: Partially implement CommandHandler::runCommand().
uruk
2014-05-23
CGE2: Fix caveUp().
uruk
2014-05-23
CGE2: Add mainLoop() and handleFrame().
uruk
2014-05-23
CGE2: Add explanation to comment in caveUp().
uruk
2014-05-23
CGE2: Implement Sprite::expand().
uruk
2014-05-22
CGE2: Fix loadSprite().
uruk
2014-05-19
CGE2: Implement feedSnail().
uruk
2014-05-19
CGE2: Further implement caveUp().
uruk
2014-05-19
CGE2: Revise Spare::takeCave().
uruk
2014-05-19
CGE2: Add Mouse in events.h to further implement caveUp().
uruk
2014-05-19
CGE2: Further implement caveUp(), add stub for busy().
uruk
2014-05-19
CGE2: Add stubbed Font and Talk.
uruk
2014-05-19
CGE2: Further implement caveUp(), add stub for selectPocket().
uruk
2014-05-19
CGE2: Stub openPocket() for now.
uruk
2014-05-18
CGE2: Remove unnecessary call of loadTab(), add TODO to caveUp().
uruk
2014-05-17
CGE2: Further implement caveUp(), implement openPocket().
uruk
2014-05-17
CGE2: Further implement caveUp(), add stubbed loadMap().
uruk
2014-05-16
CGE2: Implement loadTab().
uruk
2014-05-15
CGE2: Implement showBak().
uruk
2014-05-15
CGE2: Move showTitle() from cge2.cpp to cge2_main.cpp.
uruk
2014-05-15
CGE2: Add newRandom().
uruk
2014-05-15
CGE2: Partially implement loadTab(), then use it.
uruk
2014-05-15
CGE2: Move setEye()s to CGE2Engine.
uruk
2014-05-13
CGE2: Make some static functions non-static.
uruk
2014-05-13
CGE2: Rename Snail to CommandHandler, expand it.
uruk
2014-05-13
CGE2: Add caveUp() and showBak().
uruk
2014-05-13
CGE2: Finish implementation of loadScript().
uruk
2014-05-09
CGE2: Implement CGE2Engine::loadSprite().
uruk
2014-05-08
CGE2: Further implement loadSprite(), fix compilation error.
uruk
2014-05-08
CGE2: Rework loadScript(), start implementation of loadSprite().
uruk
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