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path: root/engines/cge2/cge2_main.cpp
AgeCommit message (Expand)Author
2014-06-13CGE2: Implement releasePocket().uruk
2014-06-12CGE2: Get somewhat better valuesStrangerke
2014-06-12CGE2: Implement FXP code. Still WIP, loadTab to be fixedStrangerke
2014-06-09CGE2: Simplify if-statements.uruk
2014-06-09CGE2: Fix endless loop regarding kCmdWait.uruk
2014-06-08CGE2: Rework empty-checks of strings.uruk
2014-06-08CGE2: Add, implement and use Map.uruk
2014-06-07CGE2: Remove unnecessary variable from System::touch().uruk
2014-06-07CGE2: Implement System::touch().uruk
2014-06-07CGE2: Fully implement caveUp().uruk
2014-06-06CGE2: Implement InfoLine.uruk
2014-06-06CGE2: Change BitmapPtr *_shpList -> BitmapPtr _shpList.uruk
2014-06-05CGE2: Stub buggy part of loadTab().uruk
2014-06-04CGE2: Get rid of _spareQ.uruk
2014-06-03CGE2: Fix remaining shadowed variablesStrangerke
2014-06-03CGE2: Fix some more GCC warningsStrangerke
2014-06-03CGE2: Silence some gcc and cppcheck warningsStrangerke
2014-06-03CGE2: nullify some pointersStrangerke
2014-06-03CGE2: Silence some gcc warningsStrangerke
2014-06-03CGE2: USe an int for sex instead of a booleanStrangerke
2014-06-03CGE2: Rework style in touch()Strangerke
2014-06-02CGE2: Move then implement Sprite::touch().uruk
2014-06-02CGE2: Partially implement and use loadGame().uruk
2014-06-02CGE2: Add and use Spare::take().uruk
2014-06-02CGE2: Implement CGE2Eninge::switchHero().uruk
2014-06-01CGE2: Add display of mouse cursor.uruk
2014-05-30CGE2: Fix assignments and deinitialization of _eye and _eyeTab.uruk
2014-05-30CGE2: Fix eyetab initializationStrangerke
2014-05-29CGE2: Implement snSend().uruk
2014-05-29CGE2: Fix movie().uruk
2014-05-26CGE2: Stub out actual use of _infoLine in runGame().uruk
2014-05-26CGE2: Rework EncryptedStream::readLine().uruk
2014-05-26CGE2: Rework loadUser().uruk
2014-05-26CGE2: Implement loadUser() and loadPos().uruk
2014-05-26CGE2: Comment out calling of the intro animation during testing.uruk
2014-05-26CGE2: Implement runGame().uruk
2014-05-26CGE2: Add stub for System.uruk
2014-05-24CGE2: Add isHero().uruk
2014-05-24CGE2: Revise CGE2Engine::tick().uruk
2014-05-23CGE2: Partially implement CommandHandler::runCommand().uruk
2014-05-23CGE2: Fix caveUp().uruk
2014-05-23CGE2: Add mainLoop() and handleFrame().uruk
2014-05-23CGE2: Add explanation to comment in caveUp().uruk
2014-05-23CGE2: Implement Sprite::expand().uruk
2014-05-22CGE2: Fix loadSprite().uruk
2014-05-19CGE2: Implement feedSnail().uruk
2014-05-19CGE2: Further implement caveUp().uruk
2014-05-19CGE2: Revise Spare::takeCave().uruk
2014-05-19CGE2: Add Mouse in events.h to further implement caveUp().uruk
2014-05-19CGE2: Further implement caveUp(), add stub for busy().uruk