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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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cge2
/
cge2_main.cpp
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Author
2014-07-22
CGE2: Change call order of checkSoundHandle().
uruk
2014-07-22
CGE2: Add and use Sound::checkSoundHandle().
uruk
2014-07-22
CGE2: Rename _commandStat to _soundStat.
uruk
2014-07-21
CGE2: Rework loading of sprites from file.
uruk
2014-07-18
CGE2: Silence GCC warnings.
uruk
2014-07-17
CGE2: Use locate instead() of take() in CGE2Eninge::locate().
uruk
2014-07-17
CGE2: Use locate() instead of take() where possible.
uruk
2014-07-17
CGE2: Get rid of _sprite.
uruk
2014-07-15
CGE2: Fix the intro animation.
uruk
2014-07-15
CGE2: Get rid of _mode.
uruk
2014-07-15
CGE2: Remove unnecessary comment from sceneUp().
uruk
2014-07-14
CGE2: Unstub showTitle().
uruk
2014-07-14
CGE2: Unstub movie().
uruk
2014-07-09
CGE2: Remove unnecessary stub from loadHeroes().
uruk
2014-07-09
CGE2: Remove unused local variable from loadScript().
uruk
2014-07-09
CGE2: Remove unnecessary stub from cge2_main().
uruk
2014-07-09
CGE2: Implement Sound::open(), add stub for checkSaySwitch().
uruk
2014-07-09
CGE2: Rework number().
uruk
2014-07-09
CGE2: Implement switchVox() and switchCap().
uruk
2014-07-09
CGE2: Implement switchColorMode().
uruk
2014-07-08
CGE2: Rework CGE2Engine::locate().
uruk
2014-07-07
CGE2: Replace NULL with nullptr everywhere.
uruk
2014-07-04
CGE2: Implement loading from the Launcher.
uruk
2014-07-04
CGE2: Remove unnecessary warning and debug info from showTitle().
uruk
2014-07-04
CGE2: Fully implement the save/load system.
uruk
2014-07-04
CGE2: Rename saveHeroPos() to storeHeroPos().
uruk
2014-07-04
CGE2: Partially working save/load system.
uruk
2014-07-04
CGE2: Heavily rework memory management of Sprites.
uruk
2014-07-04
CGE2: Add, implement and use saveHeroPos().
uruk
2014-06-29
CGE2: Call loadPos() from loadHero() instead of loadUser().
uruk
2014-06-29
CGE2: Add skeleton for save/load system.
uruk
2014-06-26
CGE2: Hopefully fix compilation for GCC
Strangerke
2014-06-24
CGE2: Implement a couple of stubs
Strangerke
2014-06-23
CGE2: Add a big hack to work around the coordinates issue
Strangerke
2014-06-23
CGE2: Fix releasePocket().
uruk
2014-06-23
CGE2: Implement busy() and revise connected parts of the engine.
uruk
2014-06-21
CGE2: Implement "quit menu".
uruk
2014-06-19
CGE2: Implement optionTouch().
uruk
2014-06-19
CGE2: Implement showing the selected item in the inventory.
uruk
2014-06-19
CGE2: Comment out code and add TODO in switchScene().
uruk
2014-06-18
CGE2: Implement offUse().
uruk
2014-06-18
CGE2: Implement functions connected to inventory handling.
uruk
2014-06-17
CGE2: Fix initialization of _posTab.
uruk
2014-06-17
CGE2: Implement switching between scenes.
uruk
2014-06-15
CGE2: Rework Sprite::touch to use V2D for coords.
uruk
2014-06-15
CGE2: Rename caves to scenes.
uruk
2014-06-15
CGE2: Fix coordinates of mouse handling.
uruk
2014-06-14
CGE2: Fix loading of fixed-point integer values
Paul Gilbert
2014-06-14
CGE2: Rethink Spare::dispose().
uruk
2014-06-13
CGE2: Fix Sprite::touch().
uruk
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