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path: root/engines/cge2/cge2_main.cpp
AgeCommit message (Expand)Author
2014-07-22CGE2: Change call order of checkSoundHandle().uruk
2014-07-22CGE2: Add and use Sound::checkSoundHandle().uruk
2014-07-22CGE2: Rename _commandStat to _soundStat.uruk
2014-07-21CGE2: Rework loading of sprites from file.uruk
2014-07-18CGE2: Silence GCC warnings.uruk
2014-07-17CGE2: Use locate instead() of take() in CGE2Eninge::locate().uruk
2014-07-17CGE2: Use locate() instead of take() where possible.uruk
2014-07-17CGE2: Get rid of _sprite.uruk
2014-07-15CGE2: Fix the intro animation.uruk
2014-07-15CGE2: Get rid of _mode.uruk
2014-07-15CGE2: Remove unnecessary comment from sceneUp().uruk
2014-07-14CGE2: Unstub showTitle().uruk
2014-07-14CGE2: Unstub movie().uruk
2014-07-09CGE2: Remove unnecessary stub from loadHeroes().uruk
2014-07-09CGE2: Remove unused local variable from loadScript().uruk
2014-07-09CGE2: Remove unnecessary stub from cge2_main().uruk
2014-07-09CGE2: Implement Sound::open(), add stub for checkSaySwitch().uruk
2014-07-09CGE2: Rework number().uruk
2014-07-09CGE2: Implement switchVox() and switchCap().uruk
2014-07-09CGE2: Implement switchColorMode().uruk
2014-07-08CGE2: Rework CGE2Engine::locate().uruk
2014-07-07CGE2: Replace NULL with nullptr everywhere.uruk
2014-07-04CGE2: Implement loading from the Launcher.uruk
2014-07-04CGE2: Remove unnecessary warning and debug info from showTitle().uruk
2014-07-04CGE2: Fully implement the save/load system.uruk
2014-07-04CGE2: Rename saveHeroPos() to storeHeroPos().uruk
2014-07-04CGE2: Partially working save/load system.uruk
2014-07-04CGE2: Heavily rework memory management of Sprites.uruk
2014-07-04CGE2: Add, implement and use saveHeroPos().uruk
2014-06-29CGE2: Call loadPos() from loadHero() instead of loadUser().uruk
2014-06-29CGE2: Add skeleton for save/load system.uruk
2014-06-26CGE2: Hopefully fix compilation for GCCStrangerke
2014-06-24CGE2: Implement a couple of stubsStrangerke
2014-06-23CGE2: Add a big hack to work around the coordinates issueStrangerke
2014-06-23CGE2: Fix releasePocket().uruk
2014-06-23CGE2: Implement busy() and revise connected parts of the engine.uruk
2014-06-21CGE2: Implement "quit menu".uruk
2014-06-19CGE2: Implement optionTouch().uruk
2014-06-19CGE2: Implement showing the selected item in the inventory.uruk
2014-06-19CGE2: Comment out code and add TODO in switchScene().uruk
2014-06-18CGE2: Implement offUse().uruk
2014-06-18CGE2: Implement functions connected to inventory handling.uruk
2014-06-17CGE2: Fix initialization of _posTab.uruk
2014-06-17CGE2: Implement switching between scenes.uruk
2014-06-15CGE2: Rework Sprite::touch to use V2D for coords.uruk
2014-06-15CGE2: Rename caves to scenes.uruk
2014-06-15CGE2: Fix coordinates of mouse handling.uruk
2014-06-14CGE2: Fix loading of fixed-point integer valuesPaul Gilbert
2014-06-14CGE2: Rethink Spare::dispose().uruk
2014-06-13CGE2: Fix Sprite::touch().uruk