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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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cge2
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hero.cpp
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Commit message (
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Author
2019-10-16
CGE2: Fix Missing Default Switch Cases
D G Turner
2014-10-28
CGE2: Remove trailing whitespace
Filippos Karapetis
2014-09-29
CGE2: Initialize some variables
Strangerke
2014-09-28
CGE2: Silence gcc warnings
Matthew Hoops
2014-08-13
CGE2: Initialize _maxDist in Hero's constructor.
uruk
2014-08-13
CGE2: Fix possible string overflow in Hero::expand().
uruk
2014-08-12
CGE2: Fix compilation
Eugene Sandulenko
2014-08-03
CGE2: Misc cleanup
Strangerke
2014-08-03
CGE2: Start removing the checks on the return value of new
Strangerke
2014-08-02
CGE2: Fix CppCheck warnings by reducing variable scope
Strangerke
2014-08-01
CGE2: Remove moveHi() and moveLo() from bitmap
Strangerke
2014-07-29
CGE2: Refactor Hero::expand() and Sprite::expand().
uruk
2014-07-17
CGE2: Add destructor to Hero().
uruk
2014-07-15
CGE2: Add Hero::contract().
uruk
2014-07-15
CGE2: Try a different approach regarding _dim.
uruk
2014-07-15
CGE2: Hopefully fix a memory leak problem regarding Hero::_dim;
uruk
2014-07-09
CGE2: Rework number().
uruk
2014-07-08
CGE2: Comment out Hero::contract() for now.
uruk
2014-07-07
CGE2: Fix another probable memory-leak source.
uruk
2014-07-07
CGE2: Fix Hero::setCurrent().
uruk
2014-07-07
CGE2: Hopefully fix memory leak problems regarding _ext.
uruk
2014-07-07
CGE2: Replace NULL with nullptr everywhere.
uruk
2014-06-30
CGE2: Rework Hero::expand() so it won't modify Text's content.
uruk
2014-06-28
CGE2: Silence GCC warning in Hero::tick().
uruk
2014-06-23
CGE2: Add a big hack to work around the coordinates issue
Strangerke
2014-06-22
CGE2: Fix some formatting in Hero.
uruk
2014-06-22
CGE2: Rework Hero::len().
uruk
2014-06-22
CGE2: Fix mapCross().
uruk
2014-06-19
CGE2: Implement Hero::fun().
uruk
2014-06-19
CGE2: Implement Sprite::works().
uruk
2014-06-14
CGE2: Implement snReach() and connected functions.
uruk
2014-06-13
CGE2: Rename setCave() to setScene().
uruk
2014-06-13
CGE2: Implement Hero::turn().
uruk
2014-06-13
CGE2: Implement Hero::hStep().
uruk
2014-06-13
CGE2: Reimplement Hero::setCave().
uruk
2014-06-13
CGE2: Implement Hero::tick().
uruk
2014-06-12
CGE2: Implement FXP code. Still WIP, loadTab to be fixed
Strangerke
2014-06-12
CGE2: Fix code computing distance
Strangerke
2014-06-10
CGE2: Move kLineMax to cge2.h.
uruk
2014-06-08
CGE2: Implement CGE2Engine::mapCross().
uruk
2014-06-08
CGE2: Rework empty-checks of strings.
uruk
2014-06-08
CGE2: Fix stub message in CGE2Engine::mapCross().
uruk
2014-06-08
CGE2: Further implement Hero's functions.
uruk
2014-06-08
CGE2: Implement helper functions connected to Hero.
uruk
2014-06-07
CGE2: Keep on implementing Hero.
uruk
2014-06-07
CGE2: Implement walkTo() and snap() in Hero.
uruk
2014-06-07
CGE2: Fully implement caveUp().
uruk
2014-06-06
CGE2: Change BitmapPtr *_shpList -> BitmapPtr _shpList.
uruk
2014-06-03
CGE2: Reduce the scope of some variables
Strangerke
2014-06-03
CGE2: nullify some pointers
Strangerke
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