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path: root/engines/cge2/hero.h
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2014-07-17CGE2: Add destructor to Hero().uruk
Hopefully it will cut short the leak problems with _dim[].
2014-07-15CGE2: Add Hero::contract().uruk
Fix the crash introduced by previous commit on the second scene.
2014-07-15CGE2: Try a different approach regarding _dim.uruk
Now it doesn't crash the hospital scene, but I am not entirely sure it's totally leak-free...
2014-07-15CGE2: Hopefully fix a memory leak problem regarding Hero::_dim;uruk
2014-07-07CGE2: Fix another probable memory-leak source.uruk
2014-06-26CGE2: Hopefully fix compilation for GCCStrangerke
2014-06-22CGE2: Remove double definition kMaxTry.uruk
2014-06-17CGE2: Fix initialization of _posTab.uruk
Fixes a possible memory leak.
2014-06-15CGE2: Rename caves to scenes.uruk
2014-06-13CGE2: Rename setCave() to setScene().uruk
2014-06-13CGE2: Fix initialization of HeroTab.uruk
2014-06-08CGE2: Implement helper functions connected to Hero.uruk
Also rework Hero::len() during the process.
2014-06-07CGE2: Implement walkTo() and snap() in Hero.uruk
2014-06-02CGE2: Remove unnecessary void parameters in Hero.uruk
2014-06-02CGE2: Implement Hero::expand(), move Sprite::works()'s stub to hero.cpp.uruk
2014-05-10CGE2: Rework Sprite a bit, make _eye an engine variable.uruk
Also move screenToGround() during the process.
2014-05-09CGE2: Implement CGE2Engine::loadSprite().uruk
Add Snail during the process and revise or expand a lot of other parts of the engine.
2014-05-08CGE2: Remove unnecessary whitespaces.uruk
2014-05-08CGE2: Add Hero.uruk