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path: root/engines/cge2/module.mk
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2014-07-26CGE2: Implement debug console and add a debug channel for opcodes.uruk
2014-07-23CGE2: Move inventory system's functions from cge2_main.cpp to inventory.cpp.uruk
2014-07-23CGE2: Move toolbar's functions from cge2_main.cpp to toolbar.cpp.uruk
2014-06-29CGE2: Add skeleton for save/load system.uruk
Also rename loadGame() to loadHeroes().
2014-06-21CGE2: Implement "quit menu".uruk
Now the "main switch" on the menu panel is working. Also move a couple of defines from cge2_main.h to cge2.h during the process.
2014-06-08CGE2: Add, implement and use Map.uruk
2014-05-19CGE2: Add Mouse in events.h to further implement caveUp().uruk
2014-05-19CGE2: Add stubbed Font and Talk.uruk
All to further implement caveUp().
2014-05-12CGE2: Add Spare.uruk
2014-05-09CGE2: Implement CGE2Engine::loadSprite().uruk
Add Snail during the process and revise or expand a lot of other parts of the engine.
2014-05-08CGE2: Add Hero.uruk
2014-05-05CGE2: Add Text and a reduced skeleton of cge2_main.uruk
2014-05-01CGE2: Add sound code with working MIDI parts.uruk
2014-04-29CGE2: Add parts of the graphics code.uruk
2014-04-26CGE2: Add file I/O.uruk
2014-04-25CGE2: Initial commit, implement detection.uruk