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path: root/engines/cge2/saveload.cpp
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2014-07-29CGE2: Fix loading during gameplay.uruk
2014-07-29CGE2: Repair computation of save checksum.uruk
2014-07-29CGE2: Prevent the engine from entering an endless loop when loading.uruk
Also remove CommandHandler::reset(), since it's not useful anymore.
2014-07-29CGE2: Fix saving of moving heroes.uruk
2014-07-29CGE2: Implement Vga::rotate().uruk
2014-07-29CGE2: Don't bother with saving/loading sound options.uruk
We always get them for the setting of the Launcher.
2014-07-29CGE2: Get rid of _flag.uruk
2014-07-28CGE2: Repair loading from savestate.uruk
2014-07-25CGE2: Rework loadUser().uruk
Now initToolbar() works as intended both when starting a new game or when loading an old gamestate.
2014-07-24CGE2: Implement checkSaySwitch() and add/fix connected code.uruk
2014-07-24CGE2: Set speech only/text only/both modes according to Launcher options.uruk
2014-07-21CGE2: Rework loading of sprites from file.uruk
Now it satisfies the needs described in the last commit's TODO comment.
2014-07-04CGE2: Implement loading from the Launcher.uruk
2014-07-04CGE2: Fully implement the save/load system.uruk
Now the toolbar is working too after loading.
2014-07-04CGE2: Rename saveHeroPos() to storeHeroPos().uruk
2014-07-04CGE2: Remove unnecessary parameter from Spare::sync().uruk
2014-07-04CGE2: Partially working save/load system.uruk
There's a mayor bug which blocks the toolbar from interaction after loading. To be investigated during the upcoming days.
2014-06-29CGE2: Implement saving.uruk
2014-06-29CGE2: Add skeleton for save/load system.uruk
Also rename loadGame() to loadHeroes().