Age | Commit message (Expand) | Author |
2015-11-27 | CGE2: Fix rounding error | Eugene Sandulenko |
2014-10-28 | CGE2: Remove trailing whitespace | Filippos Karapetis |
2014-09-28 | CGE2: Silence gcc warnings | Matthew Hoops |
2014-08-13 | CGE2: Don't allow Sprite::step() to dereference nullptr-s. | uruk |
2014-08-13 | CGE2: Eliminate inferred misuse of enums in Sprite::labVal(). | uruk |
2014-08-11 | CGE2: Remove unused function from vga13h.cpp. | uruk |
2014-08-09 | CGE2: Use spaces instead of tabs. | uruk |
2014-08-03 | CGE2: Misc cleanup | Strangerke |
2014-08-03 | CGE2: Fix mismatched new/delete pair in Sprite::ghost() and snGhost(). | uruk |
2014-08-03 | CGE2: Fix possible null pointer dereference. | uruk |
2014-08-03 | CGE2: Start removing the checks on the return value of new | Strangerke |
2014-08-02 | CGE2: Further FXP multiply fix to fix hero scaling | Paul Gilbert |
2014-08-01 | CGE2: Remove moveHi() and moveLo() from bitmap | Strangerke |
2014-08-01 | CGE2: Further fixes to FXP operators to fix pathfinding | Paul Gilbert |
2014-07-30 | CGE2: Fix sunset() and sunrise(). | uruk |
2014-07-29 | CGE2: Fixes for the FXP class | Paul Gilbert |
2014-07-29 | CGE2: Refactor Hero::expand() and Sprite::expand(). | uruk |
2014-07-29 | CGE2: Remove unnecessary CHECKME comment. | uruk |
2014-07-29 | CGE2: Implement setAutoColors(). | uruk |
2014-07-29 | CGE2: Implement Vga::rotate(). | uruk |
2014-07-29 | CGE2: Initialize Vga::_rot properly. | uruk |
2014-07-29 | CGE2: Implement snCycle, add stub for Vga::rotate(). | uruk |
2014-07-29 | CGE2: Remove unused code. | uruk |
2014-07-28 | CGE2: Keep in sync the in-game color blind option with the Launcher's. | uruk |
2014-07-28 | CGE2: Rename Bitmap::paint() to makeSpeechBubleTail(). | uruk |
2014-07-27 | CGE2: Fix misleading tabulation, improve warning | Strangerke |
2014-07-17 | CGE2: Get rid of _sprite. | uruk |
2014-07-14 | CGE2: Remove unused classes from vga13h. | uruk |
2014-07-14 | CGE2: Remove unnecessary comment from ~Vga(). | uruk |
2014-07-09 | CGE2: Add option for enabling color blind mode from the Launcher. | uruk |
2014-07-09 | CGE2: Rework number(). | uruk |
2014-07-07 | CGE2: Add extra clipping to Bitmap::hide | Paul Gilbert |
2014-07-07 | CGE2: Hopefully fix memory leak problems regarding _ext. | uruk |
2014-07-07 | CGE2: Replace NULL with nullptr everywhere. | uruk |
2014-07-04 | CGE2: Add extra clipping to Bitmap::hide | Paul Gilbert |
2014-07-04 | CGE2: Partially working save/load system. | uruk |
2014-07-04 | CGE2: Heavily rework memory management of Sprites. | uruk |
2014-06-29 | CGE2: Implement saving. | uruk |
2014-06-27 | CGE2: Implement Sprite::step() fully. | uruk |
2014-06-25 | CGE2: Add a safeguard in Sprite::show() | Strangerke |
2014-06-23 | CGE2: Fix releasePocket(). | uruk |
2014-06-23 | CGE2: Implement busy() and revise connected parts of the engine. | uruk |
2014-06-15 | CGE2: Rework show() and hide() in Bitmap to use V2Ds as parameters. | uruk |
2014-06-15 | CGE2: remove useless code related to boolean values | Strangerke |
2014-06-15 | CGE2: Change the Flags structure to make use of booleans | Strangerke |
2014-06-14 | CGE2: Fix loading of fixed-point integer values | Paul Gilbert |
2014-06-13 | CGE2: Fix vertical screen clipping in Bitmap::show and Bitmap::hide | Paul Gilbert |
2014-06-13 | CGE2: Rename setCave() to setScene(). | uruk |
2014-06-13 | CGE2: Fix Sprite::ghost and snGhost(). | uruk |
2014-06-13 | CGE2: Implement snKill(). | uruk |