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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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cge2
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vga13h.cpp
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Author
2014-08-03
CGE2: Misc cleanup
Strangerke
2014-08-03
CGE2: Fix mismatched new/delete pair in Sprite::ghost() and snGhost().
uruk
2014-08-03
CGE2: Fix possible null pointer dereference.
uruk
2014-08-03
CGE2: Start removing the checks on the return value of new
Strangerke
2014-08-02
CGE2: Further FXP multiply fix to fix hero scaling
Paul Gilbert
2014-08-01
CGE2: Remove moveHi() and moveLo() from bitmap
Strangerke
2014-08-01
CGE2: Further fixes to FXP operators to fix pathfinding
Paul Gilbert
2014-07-30
CGE2: Fix sunset() and sunrise().
uruk
2014-07-29
CGE2: Fixes for the FXP class
Paul Gilbert
2014-07-29
CGE2: Refactor Hero::expand() and Sprite::expand().
uruk
2014-07-29
CGE2: Remove unnecessary CHECKME comment.
uruk
2014-07-29
CGE2: Implement setAutoColors().
uruk
2014-07-29
CGE2: Implement Vga::rotate().
uruk
2014-07-29
CGE2: Initialize Vga::_rot properly.
uruk
2014-07-29
CGE2: Implement snCycle, add stub for Vga::rotate().
uruk
2014-07-29
CGE2: Remove unused code.
uruk
2014-07-28
CGE2: Keep in sync the in-game color blind option with the Launcher's.
uruk
2014-07-28
CGE2: Rename Bitmap::paint() to makeSpeechBubleTail().
uruk
2014-07-27
CGE2: Fix misleading tabulation, improve warning
Strangerke
2014-07-17
CGE2: Get rid of _sprite.
uruk
2014-07-14
CGE2: Remove unused classes from vga13h.
uruk
2014-07-14
CGE2: Remove unnecessary comment from ~Vga().
uruk
2014-07-09
CGE2: Add option for enabling color blind mode from the Launcher.
uruk
2014-07-09
CGE2: Rework number().
uruk
2014-07-07
CGE2: Add extra clipping to Bitmap::hide
Paul Gilbert
2014-07-07
CGE2: Hopefully fix memory leak problems regarding _ext.
uruk
2014-07-07
CGE2: Replace NULL with nullptr everywhere.
uruk
2014-07-04
CGE2: Add extra clipping to Bitmap::hide
Paul Gilbert
2014-07-04
CGE2: Partially working save/load system.
uruk
2014-07-04
CGE2: Heavily rework memory management of Sprites.
uruk
2014-06-29
CGE2: Implement saving.
uruk
2014-06-27
CGE2: Implement Sprite::step() fully.
uruk
2014-06-25
CGE2: Add a safeguard in Sprite::show()
Strangerke
2014-06-23
CGE2: Fix releasePocket().
uruk
2014-06-23
CGE2: Implement busy() and revise connected parts of the engine.
uruk
2014-06-15
CGE2: Rework show() and hide() in Bitmap to use V2Ds as parameters.
uruk
2014-06-15
CGE2: remove useless code related to boolean values
Strangerke
2014-06-15
CGE2: Change the Flags structure to make use of booleans
Strangerke
2014-06-14
CGE2: Fix loading of fixed-point integer values
Paul Gilbert
2014-06-13
CGE2: Fix vertical screen clipping in Bitmap::show and Bitmap::hide
Paul Gilbert
2014-06-13
CGE2: Rename setCave() to setScene().
uruk
2014-06-13
CGE2: Fix Sprite::ghost and snGhost().
uruk
2014-06-13
CGE2: Implement snKill().
uruk
2014-06-12
CGE2: Implement FXP code. Still WIP, loadTab to be fixed
Strangerke
2014-06-10
CGE2: Implement display of speech bubbles.
uruk
2014-06-10
CGE2: Implement Sprite::labVal().
uruk
2014-06-08
CGE2: Rework empty-checks of strings.
uruk
2014-06-07
CGE2: Refine implementation of Queue::insert().
uruk
2014-06-06
CGE2: Change BitmapPtr *_shpList -> BitmapPtr _shpList.
uruk
2014-06-06
CGE2: Remove stub from Vga::update().
uruk
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