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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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cge2
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Commit message (
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Author
2014-09-18
CGE2: Add some comment concerning the fallback detection in CGE2
Strangerke
2014-09-17
CGE2: Reduce the scope of a variable
Strangerke
2014-09-17
CGE2: Implement fallbackDetect
Strangerke
2014-09-15
CGE2: Remove fallback detection for English translation.
Peter Bozsó
2014-09-11
CGE2: Add detection for the freeware v0.3 English
Strangerke
2014-09-07
CGE2: Refactor _startupMode.
unknown
2014-09-07
Revert "CGE2: Make the intro skippable."
Peter Bozsó
2014-09-06
CGE2: Make the intro skippable.
Peter Bozsó
2014-09-06
CGE2: Update English autodetection.
Peter Bozsó
2014-09-03
CGE2: Update Polish detection v1.0 freeware
Strangerke
2014-09-01
CGE2: Add detection for Sfinx v1.0 Freeware Polish
Strangerke
2014-08-22
CGE2: Silence warning about uninitialized variable.
uruk
2014-08-20
CGE2: Update version in the fallback detection.
uruk
2014-08-13
CGE2: Silence GCC warning.
uruk
2014-08-13
CGE2: Add checkMute().
uruk
2014-08-13
CGE2: Rework sound system.
uruk
2014-08-13
CGE2: Rename _soundHandle to _sfxHandle.
uruk
2014-08-13
CGE2: Fix initVolumeSwitch().
uruk
2014-08-13
CGE2: Initialize _startGameSlot.
uruk
2014-08-13
CGE2: Remove unused variable from System.
uruk
2014-08-13
CGE2: Initialize _h and _w in every constuctor of Bitmap.
uruk
2014-08-13
CGE2: Initialize _maxDist in Hero's constructor.
uruk
2014-08-13
CGE2: Initialize every member in Talk's every constructor.
uruk
2014-08-13
CGE2: Fix possible string overflow in Hero::expand().
uruk
2014-08-13
CGE2: Fix possible string overflow in Bitmap's constructor.
uruk
2014-08-13
CGE2: Fix possible string overflow in setEye().
uruk
2014-08-13
CGE2: Don't allow Sprite::step() to dereference nullptr-s.
uruk
2014-08-13
CGE2: Fix comparing _spr->file against null in runCommand().
uruk
2014-08-13
CGE2: Eliminate inferred misuse of enums in Sprite::labVal().
uruk
2014-08-13
CGE2: Make impossible to dereference nullptr in sndDigiStart().
uruk
2014-08-12
CGE2: Get rid of superflous game name in extra field.
Johannes Schickel
2014-08-12
CGE2: Fix fallback detection.
uruk
2014-08-12
CGE2: Fix compilation
Eugene Sandulenko
2014-08-12
CGE2: Repair FXP's operator=().
uruk
2014-08-11
CGE2: Use snprintf() instead of sprintf().
uruk
2014-08-11
CGE2: Remove unnecessary commented out code.
uruk
2014-08-11
CGE2: Fix some more formatting in vga13h.h.
uruk
2014-08-11
CGE2: Fix EncryptedStream::err().
uruk
2014-08-11
CGE2: Fix formatting in events.cpp.
uruk
2014-08-11
CGE2: Fix formatting in bitmap.h.
uruk
2014-08-11
CGE2: Fix formatting of operators' return values in vga13h.h.
uruk
2014-08-11
CGE2: Return value instead of reference in FXP's operator=.
uruk
2014-08-11
CGE2: Remove unused functions from V2D.
uruk
2014-08-11
CGE2: Remove unnecessary comments from vga13h.h.
uruk
2014-08-11
CGE2: Make matrixes static constants in makeSpeechBubbleTail().
uruk
2014-08-11
CGE2: Make movie() safer.
uruk
2014-08-11
CGE2: Fix comment in runGame().
uruk
2014-08-11
CGE2: Rename XCrpyt() to xCrypt().
uruk
2014-08-11
CGE2: Get rid of detection.h, move things to detection.cpp.
uruk
2014-08-11
CGE2: Add necessary tabs in detection.cpp.
uruk
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