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2014-09-18CGE2: Add some comment concerning the fallback detection in CGE2Strangerke
2014-09-17CGE2: Reduce the scope of a variableStrangerke
2014-09-17CGE2: Implement fallbackDetectStrangerke
2014-09-15CGE2: Remove fallback detection for English translation.Peter Bozsó
2014-09-11CGE2: Add detection for the freeware v0.3 EnglishStrangerke
2014-09-07CGE2: Refactor _startupMode.unknown
2014-09-07Revert "CGE2: Make the intro skippable."Peter Bozsó
This reverts commit 5e099e90bcdfb87c289b919ddac60e60fbf6bdd7. There's no need for this addition, since the intro was skippable before that too, by hitting the ESC key. See System::touch().
2014-09-06CGE2: Make the intro skippable.Peter Bozsó
2014-09-06CGE2: Update English autodetection.Peter Bozsó
2014-09-03CGE2: Update Polish detection v1.0 freewareStrangerke
2014-09-01CGE2: Add detection for Sfinx v1.0 Freeware PolishStrangerke
2014-08-22CGE2: Silence warning about uninitialized variable.uruk
2014-08-20CGE2: Update version in the fallback detection.uruk
2014-08-13CGE2: Silence GCC warning.uruk
2014-08-13CGE2: Add checkMute().uruk
This keeps the "Mute All" option of ScummVM and the music on/off and speech on/off buttons of Sfinx's toolbar in sync.
2014-08-13CGE2: Rework sound system.uruk
2014-08-13CGE2: Rename _soundHandle to _sfxHandle.uruk
2014-08-13CGE2: Fix initVolumeSwitch().uruk
2014-08-13CGE2: Initialize _startGameSlot.uruk
2014-08-13CGE2: Remove unused variable from System.uruk
2014-08-13CGE2: Initialize _h and _w in every constuctor of Bitmap.uruk
2014-08-13CGE2: Initialize _maxDist in Hero's constructor.uruk
2014-08-13CGE2: Initialize every member in Talk's every constructor.uruk
2014-08-13CGE2: Fix possible string overflow in Hero::expand().uruk
2014-08-13CGE2: Fix possible string overflow in Bitmap's constructor.uruk
2014-08-13CGE2: Fix possible string overflow in setEye().uruk
2014-08-13CGE2: Don't allow Sprite::step() to dereference nullptr-s.uruk
2014-08-13CGE2: Fix comparing _spr->file against null in runCommand().uruk
2014-08-13CGE2: Eliminate inferred misuse of enums in Sprite::labVal().uruk
2014-08-13CGE2: Make impossible to dereference nullptr in sndDigiStart().uruk
2014-08-12CGE2: Get rid of superflous game name in extra field.Johannes Schickel
2014-08-12CGE2: Fix fallback detection.uruk
2014-08-12CGE2: Fix compilationEugene Sandulenko
2014-08-12CGE2: Repair FXP's operator=().uruk
2014-08-11CGE2: Use snprintf() instead of sprintf().uruk
2014-08-11CGE2: Remove unnecessary commented out code.uruk
2014-08-11CGE2: Fix some more formatting in vga13h.h.uruk
2014-08-11CGE2: Fix EncryptedStream::err().uruk
2014-08-11CGE2: Fix formatting in events.cpp.uruk
2014-08-11CGE2: Fix formatting in bitmap.h.uruk
2014-08-11CGE2: Fix formatting of operators' return values in vga13h.h.uruk
2014-08-11CGE2: Return value instead of reference in FXP's operator=.uruk
2014-08-11CGE2: Remove unused functions from V2D.uruk
2014-08-11CGE2: Remove unnecessary comments from vga13h.h.uruk
2014-08-11CGE2: Make matrixes static constants in makeSpeechBubbleTail().uruk
2014-08-11CGE2: Make movie() safer.uruk
2014-08-11CGE2: Fix comment in runGame().uruk
2014-08-11CGE2: Rename XCrpyt() to xCrypt().uruk
2014-08-11CGE2: Get rid of detection.h, move things to detection.cpp.uruk
2014-08-11CGE2: Add necessary tabs in detection.cpp.uruk