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AgeCommit message (Expand)Author
2012-07-03CGE: Use keycode instead of ascii valueStrangerke
2012-07-03CGE: Fix for missing inventory selection by numeric keys.D G Turner
2012-07-03CGE: Slight cleanup in querySaveMetaInfos.Johannes Schickel
2012-06-28CGE: Remove unused Demo text idStrangerke
2012-06-28CGE: Rename variableStrangerke
2012-06-27CGE: Add ending message to tell the user he finished the game. Fix bug #3538396Strangerke
2012-06-27CGE: Fix bug 3538039 - level buttons not pressedStrangerke
2012-06-27CGE: Remove dead code used to display copyright in DOS promptStrangerke
2012-06-25CGE: Fix SPR files with extra 0x1A or missing ending CRLF. Fix bug #3537527Strangerke
2012-06-25CGE: Fix bug 3537530 - ALTering diceStrangerke
2012-06-24CGE: Fix FX stereoStrangerke
2012-06-24CGE: Fix bug #3537529Strangerke
2012-06-20Merge pull request #246 from lordhoto/osystem-void-buffersJohannes Schickel
2012-06-18CGE: Remove dead code originally used to load a savegame when starting the gameStrangerke
2012-06-16CGE: Get rid of casts on OSystem::copyRectToScreen calls.Johannes Schickel
2012-06-10GUI: Add helper to SaveLoadChooser, which uses the currently active target.Johannes Schickel
2012-06-10GUI: Get rid of SaveLoadChooser::setSaveMode.Johannes Schickel
2012-03-28CGE: Close memory leak in savegame loading.D G Turner
2012-03-28CGE: Close memory leak in sound Fx caching..D G Turner
2012-03-28CGE: Close memory leak in savegame thumbnail loading.D G Turner
2012-03-13JANITORIAL: Do not convert false to a null pointer.Christoph Mallon
2012-02-24CGE: Use WRITE_LE_UINT16 for unaligned writes.Alyssa Milburn
2012-02-22CGE: Avoid including advancedDetector.h from cge.hMax Horn
2012-02-21Merge pull request #182 from fingolfin/forbid-ctypeWillem Jan Palenstijn
2012-02-20COMMON: Move isFoo functions to namespace Common, add doxygen commentsMax Horn
2012-02-16CGE: Change detector singleid to be all lowercaseMax Horn
2012-02-15ALL: Avoid using is* macros from ctype.hMax Horn
2011-12-22CGE: Added explicit 'PACKED_STRUCT' macro to the HideDesc structurePaul Gilbert
2011-12-07CGE: Fix issue with music not stopping when reloading gameThierry Crozat
2011-12-05CGE: Remove useless functionStrangerke
2011-12-05CGE: Better handling of the wide 'space' characterStrangerke
2011-12-05CGE: Add a hack to fix bug #3450423 (infoline too large in polish version, sc...Strangerke
2011-12-03CGE: Fix an assert in introStrangerke
2011-12-03CGE: Soltys - Fix initialization of a couple of bool variablesStrangerke
2011-12-03CGE: Soltys - Fix for bug #3448836 (losing scene number display after loading...Strangerke
2011-11-30CGE: Only skips animations when pressing ESC.Strangerke
2011-11-30CGE: Simplify keyboard handlingStrangerke
2011-11-30CGE: Remove several useless constants in Keys enumStrangerke
2011-11-29CGE: Remove key sound in System::touch().Strangerke
2011-11-28CGE: Remove useless debugging tracesStrangerke
2011-11-28CGE: Add to the console a function to display boundariesStrangerke
2011-11-27CGE: Fix Valgrind warning (thanks to digitall)Strangerke
2011-11-27CGE: Better fix for restoring savegames when a cut-scene is activePaul Gilbert
2011-11-27CGE: Fix setting up scene barriers when starting a new gamePaul Gilbert
2011-11-27CGE: Fix Console attach codeStrangerke
2011-11-27CGE: Hooked up the ScummVM debuggerPaul Gilbert
2011-11-27CGE: Disable restoring games whilst a cut-scene is activePaul Gilbert
2011-11-27CGE: Fix mismatched free() / delete / delete [] Valgrind warning.Torbjörn Andersson
2011-11-27CGE: Remove unused functions, moveVmap() and moveShapes().Torbjörn Andersson
2011-11-16LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)Strangerke