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2013-02-24CGE: Add workaround for the dice puzzle for the devices not using a ALT keyStrangerke
2012-12-16JANITORIAL: Replace some spaces with tabsTorbjörn Andersson
2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-09-05CGE: Fix bug #3557904 - Shadow at wrong positionStrangerke
2012-08-05CGE: Keep Soltys' position when savingStrangerke
2012-08-04CGE: Fix bug #3547274 - missing travel buttons after saveStrangerke
2012-07-29Merge pull request #252 from DrMcCoy/detector_public_reportUnknownJohannes Schickel
DETECTOR: Make reportUnknown() accessible to inherited AdvancedMetaEngine classes
2012-07-05CGE: Silent some CppCheck warningsStrangerke
2012-07-05CGE: Remove hack used to store keycode in CGEEventStrangerke
2012-07-03CGE: Use keycode instead of ascii valueStrangerke
2012-07-03CGE: Fix for missing inventory selection by numeric keys.D G Turner
This fixes bug #3539671.
2012-07-03CGE: Slight cleanup in querySaveMetaInfos.Johannes Schickel
2012-06-28CGE: Remove unused Demo text idStrangerke
2012-06-28CGE: Rename variableStrangerke
2012-06-27CGE: Add ending message to tell the user he finished the game. Fix bug #3538396Strangerke
2012-06-27DETECTOR: Make detectGameFilebased() return a list of MD5s and file sizesSven Hesse
Since we need a FSNode parent for Mac resource forks, we need to change signature of detectGameFilebased(), too.
2012-06-27CGE: Fix bug 3538039 - level buttons not pressedStrangerke
2012-06-27CGE: Remove dead code used to display copyright in DOS promptStrangerke
2012-06-25CGE: Fix SPR files with extra 0x1A or missing ending CRLF. Fix bug #3537527Strangerke
2012-06-25CGE: Fix bug 3537530 - ALTering diceStrangerke
2012-06-24CGE: Fix FX stereoStrangerke
2012-06-24CGE: Fix bug #3537529Strangerke
2012-06-20Merge pull request #246 from lordhoto/osystem-void-buffersJohannes Schickel
OSYSTEM: Use void buffers for screen/overlay/mouse buffers and proper pitch values for overlay code
2012-06-18CGE: Remove dead code originally used to load a savegame when starting the gameStrangerke
2012-06-16CGE: Get rid of casts on OSystem::copyRectToScreen calls.Johannes Schickel
2012-06-10GUI: Add helper to SaveLoadChooser, which uses the currently active target.Johannes Schickel
This reduces the code duplication in all client code, which formerly duplicated the querying of the plugin, game id etc. and now simply calls the newly added method runModalWithCurrentTarget() on a SaveLoadChooser object.
2012-06-10GUI: Get rid of SaveLoadChooser::setSaveMode.Johannes Schickel
We already pass the title and process button name to the constructor of SaveLoadChooser and then do not offer any way of changing it, thus changing the edit mode of the chooser is kind of pointless and was never actually used. Instead we pass the mode on SaveLoadChooser construction now.
2012-03-28CGE: Close memory leak in savegame loading.D G Turner
2012-03-28CGE: Close memory leak in sound Fx caching..D G Turner
2012-03-28CGE: Close memory leak in savegame thumbnail loading.D G Turner
2012-03-13JANITORIAL: Do not convert false to a null pointer.Christoph Mallon
2012-02-24CGE: Use WRITE_LE_UINT16 for unaligned writes.Alyssa Milburn
2012-02-22CGE: Avoid including advancedDetector.h from cge.hMax Horn
2012-02-21Merge pull request #182 from fingolfin/forbid-ctypeWillem Jan Palenstijn
ALL: Avoid using is* macros from ctype.h
2012-02-20COMMON: Move isFoo functions to namespace Common, add doxygen commentsMax Horn
2012-02-16CGE: Change detector singleid to be all lowercaseMax Horn
2012-02-15ALL: Avoid using is* macros from ctype.hMax Horn
On some systems, passing signed chars to macros like isspace() etc. lead to a runtime error. Hence, mark these macros as forbidden by default, and introduce otherwise equivalent alternatives for them.
2011-12-22CGE: Added explicit 'PACKED_STRUCT' macro to the HideDesc structurePaul Gilbert
2011-12-07CGE: Fix issue with music not stopping when reloading gameThierry Crozat
If you turn off the music and then save a game, then turn on the music again and then load the saved game, the music from the scene continue to play despite the _music flag being false. So the first time you click on the music on/off button the music restart and only the second time does it stop. This fixes the bug by stoping the music before reloading a game.
2011-12-05CGE: Remove useless functionStrangerke
2011-12-05CGE: Better handling of the wide 'space' characterStrangerke
2011-12-05CGE: Add a hack to fix bug #3450423 (infoline too large in polish version, ↵Strangerke
scene 14)
2011-12-03CGE: Fix an assert in introStrangerke
2011-12-03CGE: Soltys - Fix initialization of a couple of bool variablesStrangerke
2011-12-03CGE: Soltys - Fix for bug #3448836 (losing scene number display after ↵Strangerke
loading and changing scene)
2011-11-30CGE: Only skips animations when pressing ESC.Strangerke
This should allow tsoliman to see the end of the intro
2011-11-30CGE: Simplify keyboard handlingStrangerke
2011-11-30CGE: Remove several useless constants in Keys enumStrangerke
2011-11-29CGE: Remove key sound in System::touch().Strangerke
ALTering dice no longer is no longer noisy
2011-11-28CGE: Remove useless debugging tracesStrangerke