Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-05-27 | CGE: Pass proper size of detection entries to AdvancedMetaEngine code. | Johannes Schickel | |
This was forgotten to update in 0d50c67a3e4790d9e3d4b5ba13c7c0975b9ac2e0. | |||
2013-05-26 | CGE: Fix warning in detection | Strangerke | |
Thanks clone2727 for reporting it | |||
2013-05-19 | CGE: Introduce gametype | Strangerke | |
2013-05-17 | CGE: Add detection entry for Sfinx | Strangerke | |
2013-05-17 | RECORDER: Implement Events Recorder | Eugene Sandulenko | |
2013-05-02 | COMMON: Change kPlatformPC to kPlatformDOS | Matthew Hoops | |
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows. | |||
2013-04-26 | CGE: Plug memory leak. CID 1003914 | Eugene Sandulenko | |
2013-04-18 | CGE: Add safeguards in text manager | Strangerke | |
2013-04-18 | CGE: Add safeguard in expand() | Strangerke | |
2013-04-17 | CGE: Fix uninitialized variables | Strangerke | |
2013-02-24 | CGE: Add workaround for the dice puzzle for the devices not using a ALT key | Strangerke | |
2012-12-16 | JANITORIAL: Replace some spaces with tabs | Torbjörn Andersson | |
2012-09-26 | JANITORIAL: Remove trailing whitespaces. | Johannes Schickel | |
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//' | |||
2012-09-05 | CGE: Fix bug #3557904 - Shadow at wrong position | Strangerke | |
2012-08-05 | CGE: Keep Soltys' position when saving | Strangerke | |
2012-08-04 | CGE: Fix bug #3547274 - missing travel buttons after save | Strangerke | |
2012-07-29 | Merge pull request #252 from DrMcCoy/detector_public_reportUnknown | Johannes Schickel | |
DETECTOR: Make reportUnknown() accessible to inherited AdvancedMetaEngine classes | |||
2012-07-05 | CGE: Silent some CppCheck warnings | Strangerke | |
2012-07-05 | CGE: Remove hack used to store keycode in CGEEvent | Strangerke | |
2012-07-03 | CGE: Use keycode instead of ascii value | Strangerke | |
2012-07-03 | CGE: Fix for missing inventory selection by numeric keys. | D G Turner | |
This fixes bug #3539671. | |||
2012-07-03 | CGE: Slight cleanup in querySaveMetaInfos. | Johannes Schickel | |
2012-06-28 | CGE: Remove unused Demo text id | Strangerke | |
2012-06-28 | CGE: Rename variable | Strangerke | |
2012-06-27 | CGE: Add ending message to tell the user he finished the game. Fix bug #3538396 | Strangerke | |
2012-06-27 | DETECTOR: Make detectGameFilebased() return a list of MD5s and file sizes | Sven Hesse | |
Since we need a FSNode parent for Mac resource forks, we need to change signature of detectGameFilebased(), too. | |||
2012-06-27 | CGE: Fix bug 3538039 - level buttons not pressed | Strangerke | |
2012-06-27 | CGE: Remove dead code used to display copyright in DOS prompt | Strangerke | |
2012-06-25 | CGE: Fix SPR files with extra 0x1A or missing ending CRLF. Fix bug #3537527 | Strangerke | |
2012-06-25 | CGE: Fix bug 3537530 - ALTering dice | Strangerke | |
2012-06-24 | CGE: Fix FX stereo | Strangerke | |
2012-06-24 | CGE: Fix bug #3537529 | Strangerke | |
2012-06-20 | Merge pull request #246 from lordhoto/osystem-void-buffers | Johannes Schickel | |
OSYSTEM: Use void buffers for screen/overlay/mouse buffers and proper pitch values for overlay code | |||
2012-06-18 | CGE: Remove dead code originally used to load a savegame when starting the game | Strangerke | |
2012-06-16 | CGE: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel | |
2012-06-10 | GUI: Add helper to SaveLoadChooser, which uses the currently active target. | Johannes Schickel | |
This reduces the code duplication in all client code, which formerly duplicated the querying of the plugin, game id etc. and now simply calls the newly added method runModalWithCurrentTarget() on a SaveLoadChooser object. | |||
2012-06-10 | GUI: Get rid of SaveLoadChooser::setSaveMode. | Johannes Schickel | |
We already pass the title and process button name to the constructor of SaveLoadChooser and then do not offer any way of changing it, thus changing the edit mode of the chooser is kind of pointless and was never actually used. Instead we pass the mode on SaveLoadChooser construction now. | |||
2012-03-28 | CGE: Close memory leak in savegame loading. | D G Turner | |
2012-03-28 | CGE: Close memory leak in sound Fx caching.. | D G Turner | |
2012-03-28 | CGE: Close memory leak in savegame thumbnail loading. | D G Turner | |
2012-03-13 | JANITORIAL: Do not convert false to a null pointer. | Christoph Mallon | |
2012-02-24 | CGE: Use WRITE_LE_UINT16 for unaligned writes. | Alyssa Milburn | |
2012-02-22 | CGE: Avoid including advancedDetector.h from cge.h | Max Horn | |
2012-02-21 | Merge pull request #182 from fingolfin/forbid-ctype | Willem Jan Palenstijn | |
ALL: Avoid using is* macros from ctype.h | |||
2012-02-20 | COMMON: Move isFoo functions to namespace Common, add doxygen comments | Max Horn | |
2012-02-16 | CGE: Change detector singleid to be all lowercase | Max Horn | |
2012-02-15 | ALL: Avoid using is* macros from ctype.h | Max Horn | |
On some systems, passing signed chars to macros like isspace() etc. lead to a runtime error. Hence, mark these macros as forbidden by default, and introduce otherwise equivalent alternatives for them. | |||
2011-12-22 | CGE: Added explicit 'PACKED_STRUCT' macro to the HideDesc structure | Paul Gilbert | |
2011-12-07 | CGE: Fix issue with music not stopping when reloading game | Thierry Crozat | |
If you turn off the music and then save a game, then turn on the music again and then load the saved game, the music from the scene continue to play despite the _music flag being false. So the first time you click on the music on/off button the music restart and only the second time does it stop. This fixes the bug by stoping the music before reloading a game. | |||
2011-12-05 | CGE: Remove useless function | Strangerke | |