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2011-11-30CGE: Only skips animations when pressing ESC.Strangerke
This should allow tsoliman to see the end of the intro
2011-11-30CGE: Simplify keyboard handlingStrangerke
2011-11-30CGE: Remove several useless constants in Keys enumStrangerke
2011-11-29CGE: Remove key sound in System::touch().Strangerke
ALTering dice no longer is no longer noisy
2011-11-28CGE: Remove useless debugging tracesStrangerke
2011-11-28CGE: Add to the console a function to display boundariesStrangerke
2011-11-27CGE: Fix Valgrind warning (thanks to digitall)Strangerke
2011-11-27CGE: Better fix for restoring savegames when a cut-scene is activePaul Gilbert
2011-11-27CGE: Fix setting up scene barriers when starting a new gamePaul Gilbert
2011-11-27CGE: Fix Console attach codeStrangerke
2011-11-27CGE: Hooked up the ScummVM debuggerPaul Gilbert
2011-11-27CGE: Disable restoring games whilst a cut-scene is activePaul Gilbert
This is because previously after restoring you could no longer move the Chief.
2011-11-27CGE: Fix mismatched free() / delete / delete [] Valgrind warning.Torbjörn Andersson
2011-11-27CGE: Remove unused functions, moveVmap() and moveShapes().Torbjörn Andersson
2011-11-16LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)Strangerke
2011-11-16COMMON: Rename Common::set_to to Common::fill.Johannes Schickel
This makes the name match with the name of the STL function with the same behavior.
2011-11-16CGE: Fix GUIO1 on an entry for consistency in detectionStrangerke
2011-11-16CGE: Add RTL, hook Main Menu to right click on audio buttonStrangerke
2011-11-14CGE: Add detection for our Freeware versions of SoltysStrangerke
2011-11-14CGE: Add check in order to avoid the display of empty text-boxesStrangerke
2011-11-14CGE: Rename a structure member using double-underscore (reserved)Strangerke
Also removed a useless comment
2011-11-13CGE: Remove some useless constantsStrangerke
2011-11-13CGE: F1 now displays Soltys version and translators.Strangerke
This is only available in versions modified or translated by the team
2011-11-09CGE: Properly stop player moving when saving or restoringPaul Gilbert
2011-11-08CGE: Bugfixes for the save/load game keysPaul Gilbert
2011-11-08CGE: Don't allow saving game during cut-scenesPaul Gilbert
2011-11-03CGE: Fix warningEugene Sandulenko
2011-11-02CGE: Fix array bounds checkEugene Sandulenko
2011-10-23AD: Switched rest of the engines to new GUIOEugene Sandulenko
2011-10-23CGE: Remove end of line in error message.Thierry Crozat
This caused the punctuation mark to be displayed on the next line.
2011-10-22CGE: Add some doxygen commentsStrangerke
2011-10-09CGE: Add come comments in inventory functionsStrangerke
2011-10-01CGE: Translate (and clarify) polish comments. Add a couple of doxygen commentsStrangerke
Thanks Aquadran for the initial translation of Polish comments
2011-10-01COMMON: Fix multiple engines asserting in querySaveMetaInfos for empty save ↵Paul Gilbert
slots
2011-09-30CGE: Music now always loop, like in the original gameStrangerke
2011-09-20CGE: Remove useless function declarationStrangerke
Thanks LordHoto for pointing at it
2011-09-18CGE: Rename Snail into CommandHandler, plus some associated renamingsStrangerke
2011-09-17CGE: Fix a potential bug in insertCommand(), some renamingStrangerke
2011-09-17CGE: Remove useless functionStrangerke
Thanks fuzzie for noticing it
2011-09-17CGE: Remove a use reference to g_engineStrangerke
Thanks fuzzie for mentioning it
2011-09-17CGE: Move _talk and _text to CGEEngineStrangerke
2011-09-17CGE: Move some more globals to CGEEngineStrangerke
2011-09-17CGE: Remove duplicated forward declarationStrangerke
2011-09-17CGE: some more cleanupStrangerke
2011-09-17CGE: Move some more globals to CGEEngineStrangerke
2011-09-17CGE: Move 4 global to CGEEngineStrangerke
2011-09-16CGE: Move _vga to CGEEngineStrangerke
2011-09-16CGE: Get rid of some more global functions and static membersStrangerke
2011-09-16CGE: Remove two useles externs, un-static-fy two Vga functionsStrangerke
2011-09-16CGE: move two global functions to VgaStrangerke