Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-10-09 | CHEWY: Initial work on converting TMF music data back to MOD data | Filippos Karapetis | |
This way, we can use our regular Protracker MOD player | |||
2016-10-09 | CHEWY: Move all sound functions into sound.* | Filippos Karapetis | |
2016-10-03 | CHEWY: Use virtual destructors. Some cleanup | Filippos Karapetis | |
2016-10-03 | CHEWY: Add an event manager, and get rid of g_engine | Filippos Karapetis | |
2016-10-03 | CHEWY: Use a specialized resource handler for each resource | Filippos Karapetis | |
2016-10-03 | CHEWY: Add a sound player class and use the proper game resolution | Filippos Karapetis | |
Currently, speech and sound effects are supported, but the current music playing implementation is wrong, as the game's music is encoded in custom MOD-like files. With the current music implementation, the PCM parts of these files are played |