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path: root/engines/chewy/sound.h
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2016-10-09CHEWY: Initial work on converting TMF music data back to MOD dataFilippos Karapetis
This way, we can use our regular Protracker MOD player
2016-10-09CHEWY: Move all sound functions into sound.*Filippos Karapetis
2016-10-03CHEWY: Use virtual destructors. Some cleanupFilippos Karapetis
2016-10-03CHEWY: Add an event manager, and get rid of g_engineFilippos Karapetis
2016-10-03CHEWY: Use a specialized resource handler for each resourceFilippos Karapetis
2016-10-03CHEWY: Add a sound player class and use the proper game resolutionFilippos Karapetis
Currently, speech and sound effects are supported, but the current music playing implementation is wrong, as the game's music is encoded in custom MOD-like files. With the current music implementation, the PCM parts of these files are played