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path: root/engines/cine/anim.h
AgeCommit message (Expand)Author
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2010-08-09CINE: eliminate global variablesEugene Sandulenko
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
2008-11-13Fix compile of CINE engine.Travis Howell
2008-11-13Started moving Save/Load code to saveload.cpp/.hFilippos Karapetis
2008-08-09Converted animDataTable from a plain array to a Common::Array. Should help to...Kari Salminen
2008-08-02- Combined loadAbs and loadResource into one function.Kari Salminen
2008-07-28Now detects temporary Operation Stealth savegame format and saves it. No load...Kari Salminen
2008-07-28Made the savegame loading routine choose between loading a Future Wars or an ...Kari Salminen
2008-07-22Fix CineSaveGameFormat enumeration's include order (Caused problems at least ...Kari Salminen
2008-07-22Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves):Kari Salminen
2008-04-24Cleanup & typo.Kari Salminen
2008-04-21Patch #1941066: "CinE sprite overlay rewrite" courtsey of next_ghostEugene Sandulenko
2008-04-07Patch #1913862: "CinE Script system"Eugene Sandulenko
2007-12-14renamed several structures, variables and functionsGregory Montoir
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-29added code for freePartRange, freePartEntry and freeOverlay (also renamed som...Gregory Montoir
2006-12-03Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am ITorbjörn Andersson
2006-03-23uint8 -> byteEugene Sandulenko
2006-03-16- added defines to handle the different mouse cursorsGregory Montoir
2006-02-25- avoid using typedef for structs (it is just not necessary in C++)Max Horn
2006-02-25Moved cine engine into namespace CineMax Horn
2006-02-23Cleanup to remove duplicate type definesTravis Howell
2006-02-22Initial version of Cinematique engine evo 1.Eugene Sandulenko