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path: root/engines/cine/detection.cpp
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2014-02-18CINE: Make GPL headers consistent in themselves.Johannes Schickel
2013-04-26CINE: Null terminate string. CID 1003887Eugene Sandulenko
2012-02-20COMMON: Move isFoo functions to namespace Common, add doxygen commentsMax Horn
2012-02-15ALL: Avoid using is* macros from ctype.hMax Horn
On some systems, passing signed chars to macros like isspace() etc. lead to a runtime error. Hence, mark these macros as forbidden by default, and introduce otherwise equivalent alternatives for them.
2011-12-11CINE: Implement MT-32 output driver.Johannes Schickel
The driver is based on Future Wars. I do not own Operation Stealth, thus I do not know whether it works fine for it.
2011-10-23AD: Switched rest of the engines to new GUIOEugene Sandulenko
2011-06-23ANALYSIS: Add static casts to is* functionsLittleboy
This fixes a potential problem with passing char values that would be sign-extended and yield unexpected results. See http://msdn.microsoft.com/en-us/library/ms245348.aspx
2011-06-14DETECTOR: Separate code for handling obsolete gameids from advanced detectorMax Horn
This includes a renaming of ADObsoleteGameID to Engine::ObsoleteGameID, and AdvancedDetector::findGameID now is Engines::findGameID. Doxygen comments were added or improved
2011-06-14DETECTOR: Merge ADParams into AdvancedMetaEngineMax Horn
2011-06-10CINE: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10ENGINES: Change incorrect use of 'target' to 'gameid'Max Horn
2011-06-02ENGINES: Change 2nd param of Engine::saveGameState to Common::StringMax Horn
2011-06-02CINE: Replace snprintf() usage with Common::String::format()D G Turner
Safer and less portability issues.
2011-05-22ENGINES: Further unify engine namesThierry Crozat
2011-05-16ENGINES: Unify engine namesThierry Crozat
This unifies the engine names in MetaEngine::getName() and the credits. In particular drop "Engine" or "engine" from the names when it was present and use expanded names in credits when the MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2010-07-16CINE: Get rid of g_saveFileManMax Horn
svn-id: r50944
2010-06-15AdvancedDetector: Add new parameter directoryGlobs.Eugene Sandulenko
Without this parameter mass detection gave tons of false alarms. Use globbing for narrowing down the depth search. svn-id: r49788
2010-06-15Split out detection tables for Cine engineEugene Sandulenko
svn-id: r49691
2010-06-14Extended advancedDetector with depth parameter.Eugene Sandulenko
Now AD can search nested directories. By default it is turned off, but there is new parameter to ADParameters struct. Usually value of 2 is good enough for all purposes. svn-id: r49653
2010-03-18COMMON: Get rid of Common::StringListMax Horn
svn-id: r48287
2009-09-14FW Amiga distributed via Interplay should be a US version according to ↵Johannes Schickel
mobygames. svn-id: r44079
2009-09-14Add md5 sum of FW Amiga distributed by "Interplay".Johannes Schickel
svn-id: r44076
2009-08-03Fix for #2824798 (FW: crash when clicking "load" in the GUI):Kari Salminen
- Fixed CineMetaEngine::listSaves(const char *target) which was broken. - Also added explicit initialization of savegame descriptions to empty strings for safety reasons (e.g. arrays on stack aren't initialized to zero). - Added explicit trailing zero setting to savegame descriptions (Previously using GMM you could write a description of length >= 20 that had no trailing zero when written to description file (e.g. fw.dir)). svn-id: r43027
2009-06-06Added game GUI options to advancedDetector and updated all enginesEugene Sandulenko
svn-id: r41272
2009-05-29Changed SaveFileManager methods to take Common::String params (instead of ↵Max Horn
char pointers) svn-id: r41000
2009-03-05Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ↵Jordi Vilalta Prat
the meaning of the returned string, as discussed some time ago in scummvm-devel svn-id: r39132
2009-01-29Moved AdvancedDetector from common/ to engines/Max Horn
svn-id: r36132
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-11-12Deleting save states via the launcher and the GMM is now supported in the ↵Filippos Karapetis
cine engine svn-id: r35032
2008-11-12Saving and loading from the GMM is now supported in the cine engineFilippos Karapetis
svn-id: r35031
2008-11-09- The GMM save dialog is now working for all engines which support the ↵Filippos Karapetis
appropriate features - Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots - Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started) svn-id: r34963
2008-11-05Got rid of the unused 'filename' attribute in SaveStateDescriptorMax Horn
svn-id: r34905
2008-11-04Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some ↵Max Horn
EngineFeature comments svn-id: r34896
2008-10-26Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, ↵Filippos Karapetis
as discussed in patch #2122869 svn-id: r34854
2008-10-06Added new type Engine::Feature; pushed down some #include dependenciesMax Horn
svn-id: r34755
2008-08-16After merging trunk, Cine doesn't crash on RTL anymore. Awesome.Christopher Page
svn-id: r33926
2008-08-15Fixes for Cine engine loading from launcherChristopher Page
svn-id: r33914
2008-08-15Defined some MetaEngineFeatures for the engines, the launcher uses these ↵Christopher Page
features to allow/disallow loading and deleting saves svn-id: r33909
2008-08-09Merged revisions ↵Christopher Page
33632-33633,33635,33637,33639-33640,33642-33645,33648,33654-33655,33664,33667-33670,33673-33674,33678,33682,33686-33691,33693,33696,33698,33700,33703,33708,33710,33712-33714,33716 via svnmerge from https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r33720
2008-08-08Added detection entry for the Sony published CD version of Future Wars.Kari Salminen
Also added decrypting of the crypted AUTO00.PRC for this particular version. Now this version should work but no CD audio support for it yet though. svn-id: r33703
2008-08-05Add detection entry for a previously unrecognized 16 color PC version of ↵Kari Salminen
Operation Stealth (The John Glames variant). svn-id: r33642
2008-07-29Added --list-saves support for CINEChristopher Page
svn-id: r33422
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
svn-id: r31888
2008-04-05Advanced detector: replaced kADFlagAugmentPreferredTarget by its inverse, ↵Max Horn
kADFlagDontAugmentPreferredTarget (since all AdvDetector engines except Kyra used kADFlagAugmentPreferredTarget, it seems reasonable to assume that as default) svn-id: r31413
2008-03-14Started to get rid of Common::EncapsulatedADGameDesc (using plain ↵Max Horn
Common::ADGameDescription instead) svn-id: r31121
2008-03-14Advanced Detector: Changed fallback detector from a callback function ↵Max Horn
pointer to an overrideable method of AdvancedMetaEngine svn-id: r31119
2008-02-08Initial support for plugin typesJordi Vilalta Prat
svn-id: r30825
2008-02-03Revised Engine plugin API to only provide a single func which returns a ↵Max Horn
MetaEngine instance. Used this to simplify the rest of the plugin system svn-id: r30780