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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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cine
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detection.cpp
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Author
2008-07-29
Added --list-saves support for CINE
Christopher Page
2008-05-06
Allow static and dynamic plugins to be used at the same time
Jordi Vilalta Prat
2008-04-05
Advanced detector: replaced kADFlagAugmentPreferredTarget by its inverse, kAD...
Max Horn
2008-03-14
Started to get rid of Common::EncapsulatedADGameDesc (using plain Common::ADG...
Max Horn
2008-03-14
Advanced Detector: Changed fallback detector from a callback function pointer...
Max Horn
2008-02-08
Initial support for plugin types
Jordi Vilalta Prat
2008-02-03
Revised Engine plugin API to only provide a single func which returns a MetaE...
Max Horn
2008-02-03
Changed "COMPATIBLITY" to "COMPATIBILITY".
Torbjörn Andersson
2008-02-02
Moved AdvancedMetaEngine to namespace Common
Max Horn
2008-02-02
Converted the remaining engines to use MetaEngine
Jordi Vilalta Prat
2008-01-28
Fixed the spaces before tabs.
Jordi Vilalta Prat
2007-11-04
Mark the end of the Cine namespace.
Torbjörn Andersson
2007-11-03
Patch #1825276: "DETECTION: advanced detector engine simplification"
Eugene Sandulenko
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-06-12
Patch #1733764: "Fallback detection patch". GSoC student.
Eugene Sandulenko
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-02-13
Changed detectBestMatchingGame to return a pointer to a ADGameDescription (or...
Max Horn
2007-02-13
AdvancedDetector changes:
Max Horn
2007-02-13
Rename Common::GF_XXX to Common::ADGF_XXX
Eugene Sandulenko
2007-02-13
Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and a...
Max Horn
2007-02-13
(re)added flags field to ADGameDescription, with currently only one value (GF...
Max Horn
2007-02-04
AdvancedDetector now has built-in fallback detection based on file lists.
Eugene Sandulenko
2007-01-29
Now AdvancedDetector could use single ID per engine. Also it can suggest
Eugene Sandulenko
2007-01-28
Add more paramteres to AdvancedDetector. Not used yet.
Eugene Sandulenko
2007-01-25
Lots of cleanup in the AdvancedDetector
Max Horn
2007-01-25
Reduce #include dependencies
Eugene Sandulenko
2007-01-24
Add optional size parameter to ADGameFileDescription. Not used now.
Eugene Sandulenko
2007-01-24
Hide all AdvacedDetector parameters into a structure for easier maintenance
Eugene Sandulenko
2007-01-21
Reduce dependency from common/advancedDetector.h
Eugene Sandulenko
2007-01-20
First phase of detection-related plugins interface improvements. Now plugins
Eugene Sandulenko
2007-01-15
Fixed warning.
Torbjörn Andersson
2006-12-29
Make ADGameFileDescription is built in directly into ADGameDescription.
Eugene Sandulenko
2006-12-19
Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ADVANCED_DETECTOR_DET...
Max Horn
2006-12-19
Get rif od ARRAYSIZE in ADGameDescription
Eugene Sandulenko
2006-12-19
Got rid of ARRAYSIZE in advanceDetector calls
Eugene Sandulenko
2006-12-07
Remove unneeded #include
Eugene Sandulenko
2006-12-03
Fixed indentation. (Oh, ok, I actually just wanted to test the new SVN access
Torbjörn Andersson
2006-11-12
Reworked code in the advanced game detector (getting rid of much of the evil ...
Max Horn
2006-11-11
Improve international support in CINE engine.
Eugene Sandulenko
2006-11-10
Next step in AdvancedDetector unification. Moved all common functions to
Eugene Sandulenko
2006-11-03
got rid of two memory leaks
Gregory Montoir
2006-10-24
const correctness
Max Horn
2006-10-15
Added MD5 for Future Wars included in the UK "Classic Collection".
Torbjörn Andersson
2006-10-15
Reanmed CD -> "256 colors"
Eugene Sandulenko
2006-10-15
Since proper detection is added to CinE, build it by default and
Eugene Sandulenko
2006-10-15
Add proper game detection to CinE engine.
Eugene Sandulenko
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