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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gfx.cpp
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Author
2008-08-06
HACK: Force oxygen to maximum during Operation Stealth's first arcade sequence.
Kari Salminen
2008-07-28
Added loading of temporary Operation Stealth savegames. Needs testing!
Kari Salminen
2008-07-27
Added a preliminary saving routine for Operation Stealth (Disabled by default...
Kari Salminen
2008-07-22
Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves):
Kari Salminen
2008-07-17
Patch #2019455: Patch for reducing the BSS size of Cine engine.
Kari Salminen
2008-07-07
Fix for bathroom door opening crash in Operation Stealth's start.
Kari Salminen
2008-06-09
Fixed warnings. (Mainly, GCC 4.3 doesn't want you to use "char" as an array
Torbjörn Andersson
2008-05-29
Fixed a crash that occurs when OS starts
Filippos Karapetis
2008-05-24
Patch #1969189: "CinE renderer rewrite"
Eugene Sandulenko
2008-04-21
Patch #1941066: "CinE sprite overlay rewrite" courtsey of next_ghost
Eugene Sandulenko
2008-04-07
Patch #1913862: "CinE Script system"
Eugene Sandulenko
2007-12-14
renamed several structures, variables and functions
Gregory Montoir
2007-12-13
use CLIP template for clipping, made an array static const and renamed MAX_OB...
Gregory Montoir
2007-12-13
Cleanup
Filippos Karapetis
2007-12-09
- minor screen fix for OS
Gregory Montoir
2007-12-08
simplified gfxConvertSpriteToRaw, some renaming
Gregory Montoir
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-05-19
removed 4 unused offscreen buffers ; also changed several 64k buffers to be d...
Gregory Montoir
2007-05-18
added debug code to display sprite masks
Gregory Montoir
2007-05-18
added missing MIN() calls
Gregory Montoir
2007-05-17
moved gfx related functions from various.cpp/.h to gfx.cpp/.h and fixed inden...
Gregory Montoir
2007-05-17
added code for gfxSpriteFunc1 and gfxSpriteFunc2, which are used for sprite m...
Gregory Montoir
2007-02-12
Merged the "palette manager" into the cursor manager. It was only used to
Torbjörn Andersson
2006-11-23
et up cursor palette. This fixes Amiga/Atari versions and makes cursor more
Eugene Sandulenko
2006-11-18
Implement o1_fadeToBlack()
Eugene Sandulenko
2006-10-15
Add proper game detection to CinE engine.
Eugene Sandulenko
2006-05-25
Set and show/hide mouse cursors through a "cursor manager" (analogous to the
Torbjörn Andersson
2006-04-13
Work around crash in drawSpriteRaw(). In Future Wars, when going to the future,
Torbjörn Andersson
2006-04-08
Cleanup.
Torbjörn Andersson
2006-04-07
This may look like a less good way of transforming three bits of colour into
Torbjörn Andersson
2006-03-23
uint8 -> byte
Eugene Sandulenko
2006-03-23
Made mouse more responsive
Eugene Sandulenko
2006-03-16
- added defines to handle the different mouse cursors
Gregory Montoir
2006-03-15
added mouse cursors
Gregory Montoir
2006-02-25
Some more cine header cleanup
Max Horn
2006-02-25
Reducing the header dependencies in cine a bit more
Max Horn
2006-02-25
Moved cine engine into namespace Cine
Max Horn
2006-02-24
cleanup
Gregory Montoir
2006-02-23
formating code
Paweł Kołodziejski
2006-02-23
Cleanup to remove duplicate type defines
Travis Howell
2006-02-22
Initial version of Cinematique engine evo 1.
Eugene Sandulenko
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