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path: root/engines/cine/gfx.cpp
AgeCommit message (Expand)Author
2008-07-22Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves):Kari Salminen
2008-07-17Patch #2019455: Patch for reducing the BSS size of Cine engine.Kari Salminen
2008-07-07Fix for bathroom door opening crash in Operation Stealth's start.Kari Salminen
2008-06-09Fixed warnings. (Mainly, GCC 4.3 doesn't want you to use "char" as an arrayTorbjörn Andersson
2008-05-29Fixed a crash that occurs when OS startsFilippos Karapetis
2008-05-24Patch #1969189: "CinE renderer rewrite"Eugene Sandulenko
2008-04-21Patch #1941066: "CinE sprite overlay rewrite" courtsey of next_ghostEugene Sandulenko
2008-04-07Patch #1913862: "CinE Script system"Eugene Sandulenko
2007-12-14renamed several structures, variables and functionsGregory Montoir
2007-12-13use CLIP template for clipping, made an array static const and renamed MAX_OB...Gregory Montoir
2007-12-13CleanupFilippos Karapetis
2007-12-09- minor screen fix for OSGregory Montoir
2007-12-08simplified gfxConvertSpriteToRaw, some renamingGregory Montoir
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-19removed 4 unused offscreen buffers ; also changed several 64k buffers to be d...Gregory Montoir
2007-05-18added debug code to display sprite masksGregory Montoir
2007-05-18added missing MIN() callsGregory Montoir
2007-05-17moved gfx related functions from various.cpp/.h to gfx.cpp/.h and fixed inden...Gregory Montoir
2007-05-17added code for gfxSpriteFunc1 and gfxSpriteFunc2, which are used for sprite m...Gregory Montoir
2007-02-12Merged the "palette manager" into the cursor manager. It was only used toTorbjörn Andersson
2006-11-23et up cursor palette. This fixes Amiga/Atari versions and makes cursor moreEugene Sandulenko
2006-11-18Implement o1_fadeToBlack()Eugene Sandulenko
2006-10-15Add proper game detection to CinE engine.Eugene Sandulenko
2006-05-25Set and show/hide mouse cursors through a "cursor manager" (analogous to theTorbjörn Andersson
2006-04-13Work around crash in drawSpriteRaw(). In Future Wars, when going to the future,Torbjörn Andersson
2006-04-08Cleanup.Torbjörn Andersson
2006-04-07This may look like a less good way of transforming three bits of colour intoTorbjörn Andersson
2006-03-23uint8 -> byteEugene Sandulenko
2006-03-23Made mouse more responsiveEugene Sandulenko
2006-03-16- added defines to handle the different mouse cursorsGregory Montoir
2006-03-15added mouse cursorsGregory Montoir
2006-02-25Some more cine header cleanupMax Horn
2006-02-25Reducing the header dependencies in cine a bit moreMax Horn
2006-02-25Moved cine engine into namespace CineMax Horn
2006-02-24cleanupGregory Montoir
2006-02-23formating codePaweł Kołodziejski
2006-02-23Cleanup to remove duplicate type definesTravis Howell
2006-02-22Initial version of Cinematique engine evo 1.Eugene Sandulenko