Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-01-07 | JANITORIAL: Fix clang printf warnings | Ori Avtalion | |
2015-12-28 | CINE: Prevent buffer overruns in scummVMSaveLoadDialog. | Johannes Schickel | |
2015-12-28 | CINE: Add support for ScummVM save/load menus | Filippos Karapetis | |
2014-03-22 | CINE: Add a safeguard, split makeCommandLine() per game type | Strangerke | |
2014-02-18 | CINE: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-04-26 | CINE: Null terminate string. CID 1003886 | Eugene Sandulenko | |
2012-09-07 | CINE: A little bit enforcement of our formatting guidelines. | Johannes Schickel | |
Powered by astyle & manual fixup afterwards. | |||
2012-08-13 | CINE: Fix system menu sometimes not appearing in OS | Vincent Hamm | |
2011-10-09 | CINE: Remove unused variable 'di' | Torbjörn Andersson | |
As far as I can tell, it converted the selection back to Y coordinate for no apparent reason. | |||
2011-06-30 | JANITORIAL: Silence a couple of "variable set but not used" warnings. | eriktorbjorn | |
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn | |
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-06-02 | CINE: Replace snprintf() usage with Common::String::format() | D G Turner | |
Safer and less portability issues. | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-02-07 | ALL: Fix whitespaces / indention | Max Horn | |
svn-id: r55818 | |||
2010-08-09 | CINE: eliminate global variables | Eugene Sandulenko | |
svn-id: r51937 | |||
2010-07-16 | CINE: Get rid of g_saveFileMan | Max Horn | |
svn-id: r50944 | |||
2010-05-19 | Implement FR #2841445: FW: Restart doesn't work | Eugene Sandulenko | |
svn-id: r49096 | |||
2010-05-19 | Implement FR #2841494: FW: Pause doesn't work | Eugene Sandulenko | |
svn-id: r49095 | |||
2010-05-09 | Patch #2987340: GSoC: CINE: Hide cursor when viewing inventory | Eugene Sandulenko | |
svn-id: r48994 | |||
2010-04-21 | CINE: Change Doxygen commands to match our CFC | Max Horn | |
svn-id: r48764 | |||
2010-03-23 | Cine: Fix regression in executePlayerInput (Caused slowness when clicking ↵ | Kari Salminen | |
when moving). The regression was caused by r47505. svn-id: r48373 | |||
2010-03-18 | COMMON: Get rid of Common::StringList | Max Horn | |
svn-id: r48287 | |||
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel | |
svn-id: r47541 | |||
2010-01-24 | Cine: executePlayerInput: Operation Stealth: Fix target object name not ↵ | Kari Salminen | |
disappearing when passing over an empty area with a verb already chosen. svn-id: r47519 | |||
2010-01-24 | Cine: executePlayerInput: Fix broken Y-movement in Operation Stealth (D'oh! ↵ | Kari Salminen | |
Copy-pasted X to where Y was meant :-P). - Hopefully NOW things should work without r33872! svn-id: r47518 | |||
2010-01-24 | Cine: executePlayerInput: Add TODO about investigating why some buttons ↵ | Kari Salminen | |
don't work currently. svn-id: r47517 | |||
2010-01-24 | Cine: executePlayerInput: Revert r33872 as things should work without it now. | Kari Salminen | |
With the latest changes to executePlayerInput we should now be able to free the girl at the bottom of the ocean without the r33872. The commit log from r33872 was: "Fix for bugging moving at the bottom of the ocean when trying to free the girl from the ropes and swimming to the surface. Some global variables related to mouse position weren't being updated in executePlayerInput, now they are and things seem to work. Also enables moving in the labyrinth arcade sequence at the palace." svn-id: r47516 | |||
2010-01-24 | Cine: executePlayerInput: Add makeActionMenu-part to keyboard handling and a ↵ | Kari Salminen | |
couple of TODOs for Operation Stealth. - NOTE: This doesn't seem to work correctly yet. My current guess is that it has to do with how some keyboard events are handled in cine/main_loop.cpp's processEvent-function and some in cine/various.cpp's executePlayerInput. svn-id: r47515 | |||
2010-01-24 | Cine: executePlayerInput: Implement moving using keyboard for Operation Stealth. | Kari Salminen | |
svn-id: r47513 | |||
2010-01-24 | Cine: executePlayerInput: Implement 'A player command is given, left mouse ↵ | Kari Salminen | |
button is down, right mouse button is up'-case for Operation Stealth. - Also changed a do-while -loop into a while-loop as it should be for both FW and OS according to disassembly. svn-id: r47512 | |||
2010-01-24 | Cine: executePlayerInput: Fix 'No player command is given, left mouse button ↵ | Kari Salminen | |
is down, right mouse button is up'-case for Operation Stealth. svn-id: r47510 | |||
2010-01-24 | Cine: executePlayerInput: Fix 'left and right mouse buttons are up'-case for ↵ | Kari Salminen | |
Operation Stealth. svn-id: r47509 | |||
2010-01-24 | Cine: executePlayerInput: Combine 'left mouse button is up, right mouse ↵ | Kari Salminen | |
button is down'-cases into one code part. Additionally: - Operation Stealth specific: Make makeActionMenu() use canUseOnItemTable. This would seem to be the correct way according to disassembly (Although there is of course a possibility that I have overlooked some part of the code). svn-id: r47508 | |||
2010-01-24 | Cine: executePlayerInput: Name used keys in switch-clause (F1-F10, Ins, Del). | Kari Salminen | |
svn-id: r47507 | |||
2010-01-24 | Cine: executePlayerInput: Combine mouse handling plus a few other things. | Kari Salminen | |
- Combines mouse position and button state fetching from two branches (allowPlayerInput / !allowPlayerInput) into a single loop with a little more exotic while-clause. NOTE! Added manageEvents-call into the unified version although there was no manageEvents-call in one of the versions that was combined. Tested a little and didn't seem to matter, but hopefully won't cause any regressions! - Limit first possible 'renderer->setCommand(commandBuffer)' call to Future Wars only (Checked with FW & OS disassembly). - Combined all cases of 'left and right mouse buttons are down' into a single if-clause (All those cases call makeSystemMenu). svn-id: r47505 | |||
2010-01-24 | Cine: Document branches in executePlayerInput and remove dead code ↵ | Kari Salminen | |
(if-clauses that are always true or always false). svn-id: r47503 | |||
2010-01-24 | Cine: Cleanup (Use an enumeration for mouse button states rather than values ↵ | Kari Salminen | |
1 and 2). svn-id: r47502 | |||
2009-11-02 | Changed foo(void) to foo() in almost all non-backend source files | Max Horn | |
svn-id: r45616 | |||
2009-10-08 | Change doxygen inline comments from "//!" to "///" as proposed on -devel | Max Horn | |
svn-id: r44802 | |||
2009-09-22 | Implement menu stack to support all menu color effects, specific to the ↵ | Johannes Schickel | |
Amiga version of the game. svn-id: r44263 | |||
2009-09-21 | Changed AMIGA menu code to closer match the original. (The menu item ↵ | Johannes Schickel | |
highlight selection is still wrong though.) svn-id: r44231 | |||
2009-09-21 | Add more shouldQuit checks in event loops. | Johannes Schickel | |
svn-id: r44230 | |||
2009-06-27 | Name Operation Stealth's global variables 251 and 252 and init them in main ↵ | Kari Salminen | |
loop. These are used as a sort of a backup for the mouse position (x, y) variables 249 and 250. Future Wars's VAR_MOUSE_Y_MODE and Operation Stealth's VAR_MOUSE_X_POS_2ND (251) clash and that's possibly why executePlayerInput currently works incorrectly with Operation Stealth. More reverse engineering is needed... svn-id: r41915 | |||
2009-05-11 | Fix bug #2055836: "FW: Music is not restarted when loading a saved game" | Eugene Sandulenko | |
svn-id: r40465 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-11-13 | Started moving Save/Load code to saveload.cpp/.h | Filippos Karapetis | |
svn-id: r35033 | |||
2008-11-12 | Saving and loading from the GMM is now supported in the cine engine | Filippos Karapetis | |
svn-id: r35031 | |||
2008-10-06 | Added new type Engine::Feature; pushed down some #include dependencies | Max Horn | |
svn-id: r34755 | |||
2008-09-13 | Big patch changing the signature of various Stream methods (some ports may ↵ | Max Horn | |
need to be slightly tweaked to fix overloading errors/warnings) svn-id: r34514 |