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author | Eugene Sandulenko | 2009-01-01 15:06:43 +0000 |
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committer | Eugene Sandulenko | 2009-01-01 15:06:43 +0000 |
commit | 696897b0583ad52ebc6f7666525277847619a8ce (patch) | |
tree | 5ac2be2991e94dce32c5bb7fdb0dcc4188221503 /engines/cine/various.cpp | |
parent | 05d3633eb32ead8e11435b85a9db1ddaa1482fcb (diff) | |
download | scummvm-rg350-696897b0583ad52ebc6f7666525277847619a8ce.tar.gz scummvm-rg350-696897b0583ad52ebc6f7666525277847619a8ce.tar.bz2 scummvm-rg350-696897b0583ad52ebc6f7666525277847619a8ce.zip |
Whoa! Removing trailing spaces.
svn-id: r35648
Diffstat (limited to 'engines/cine/various.cpp')
-rw-r--r-- | engines/cine/various.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/engines/cine/various.cpp b/engines/cine/various.cpp index 3a826fab97..5b54bccc25 100644 --- a/engines/cine/various.cpp +++ b/engines/cine/various.cpp @@ -318,7 +318,7 @@ void CineEngine::resetEngine() { currentAdditionalBgIdx2 = 0; // TODO: Add resetting of the following variables // adBgVar1 = 0; - // adBgVar0 = 0; + // adBgVar0 = 0; // gfxFadeOutCompleted = 0; } } @@ -602,7 +602,7 @@ void makeCommandLine(void) { } } } - + if (g_cine->getGameType() == Cine::GType_OS || !(playerCommand != -1 && choiceResultTable[playerCommand] == 2)) { if (playerCommand == 2) { getMouseData(mouseUpdateStatus, &dummyU16, &x, &y); @@ -829,7 +829,7 @@ uint16 executePlayerInput(void) { renderer->setCommand(commandBuffer); isDrawCommandEnabled = 0; } - + getMouseData(mouseUpdateStatus, &mouseButton, &mouseX, &mouseY); while (mouseButton && currentEntry < 200) { @@ -870,7 +870,7 @@ uint16 executePlayerInput(void) { commandBuffer += " "; commandBuffer += objectTable[si].name; - + isDrawCommandEnabled = 1; @@ -1408,14 +1408,14 @@ uint16 addAni(uint16 param1, uint16 objIdx, const int8 *ptr, SeqListElement &ele return 1; } -/*! +/*! * Permutates the overlay list into a different order according to some logic. * \todo Check this function for correctness (Wasn't very easy to reverse engineer so there may be errors) */ void resetGfxEntityEntry(uint16 objIdx) { Common::List<overlay>::iterator it, bObjsCutPoint; Common::List<overlay> aReverseObjs, bObjs; - bool foundCutPoint = false; + bool foundCutPoint = false; // Go through the overlay list and partition the whole list into two categories (Type A and type B objects) for (it = overlayList.begin(); it != overlayList.end(); ++it) { @@ -1429,14 +1429,14 @@ void resetGfxEntityEntry(uint16 objIdx) { } else { objectMask = objectTable[it->objIdx].mask; } - + if (objectTable[objIdx].mask > objectMask) { // Check for B objects' cut point bObjsCutPoint = bObjs.reverse_begin(); foundCutPoint = true; } } } - + // Recreate the overlay list in a different order. overlayList.clear(); if (foundCutPoint) { @@ -1461,7 +1461,7 @@ void processSeqListElement(SeqListElement &element) { int16 var_10; int16 var_4; int16 var_2; - + // Initial interpretations for variables addressed through ptr1 (8-bit addressing): // These may be inaccurate! // 0: ? |