Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-11-25 | Support loading saves from command line. | Eugene Sandulenko | |
svn-id: r24787 | |||
2006-11-24 | Let F10 work in all expected cases. | Eugene Sandulenko | |
svn-id: r24785 | |||
2006-11-20 | Fix regression which did not allow to enter save name. | Eugene Sandulenko | |
svn-id: r24753 | |||
2006-11-19 | Proper implementation of o1_allowSystemMenu() | Eugene Sandulenko | |
svn-id: r24750 | |||
2006-11-19 | Don't allow the F9 and F10 keys to open menus if a menu is already open. (Might | Torbjörn Andersson | |
need more testing.) svn-id: r24747 | |||
2006-11-18 | Make input string truly editable | Eugene Sandulenko | |
svn-id: r24732 | |||
2006-11-18 | Implement naming save games in cinE. See also FR #1579780: "FW: naming save | Eugene Sandulenko | |
games" svn-id: r24731 | |||
2006-11-14 | Added per game target saves. | Eugene Sandulenko | |
svn-id: r24718 | |||
2006-11-11 | Improve international support in CINE engine. | Eugene Sandulenko | |
svn-id: r24678 | |||
2006-11-08 | Remove slipped in debug output | Eugene Sandulenko | |
svn-id: r24661 | |||
2006-11-08 | Fix bug #1579776: "FW: Save does not work properly" | Eugene Sandulenko | |
svn-id: r24659 | |||
2006-10-15 | Add proper game detection to CinE engine. | Eugene Sandulenko | |
svn-id: r24320 | |||
2006-05-31 | Yet another const warning fixed | Max Horn | |
svn-id: r22795 | |||
2006-05-26 | As far as I can tell, there's no longer any reason for PartBuffer and AnimData | Torbjörn Andersson | |
to be packed, so I've removed the packing and added the 'refresh' field to AnimData instead of having it as a separate array. On the other hand, animHeaderStruct and animHeader2Struct *should* have been packed, but weren't. I've changed they way they are initialised so that the packing should no longer matter for them either. svn-id: r22651 | |||
2006-05-08 | Implemented FW inventory. This is basically a copy of makeMenuChoice(), minus | Torbjörn Andersson | |
the ability to select menu items. There will be cleanups later, but for now we try to match the original. svn-id: r22395 | |||
2006-05-01 | Another small update/cleanup to the French messages from Nicolas Joly. | Torbjörn Andersson | |
svn-id: r22264 | |||
2006-05-01 | Applied patch from Nicolas Joly to fix the French default messages in Future | Torbjörn Andersson | |
Wars. (I had originally left them as question marks because I didn't know what characters they were supposed to be.) svn-id: r22259 | |||
2006-04-12 | Fixed potential crash in drawDialogueMessage(): The function should terminate | Torbjörn Andersson | |
if, for some reason, messagePtr is NULL. svn-id: r21833 | |||
2006-04-12 | Actions that do not have any custom response now print one of the default | Torbjörn Andersson | |
responses. (Before, nothing would happen.) svn-id: r21832 | |||
2006-04-12 | Stubbed addPlayerCommandMessage(). I think it may have something to do with | Torbjörn Andersson | |
printing default responses to commands. svn-id: r21829 | |||
2006-04-12 | This assertion shouldn't be needed. At least not here. | Torbjörn Andersson | |
svn-id: r21826 | |||
2006-04-11 | Add F1-F10 keymappings like in original engine. | Eugene Sandulenko | |
svn-id: r21815 | |||
2006-04-11 | Added TODO comment about refreshAnimData[] and why it's not (yet) a field in | Torbjörn Andersson | |
the AnimData struct. svn-id: r21809 | |||
2006-04-10 | Might as well clear ptr1 and ptr2 in animDataTable[] when loading a savegame. | Torbjörn Andersson | |
The previous commit should ensure that the elements that need to be loaded are. svn-id: r21774 | |||
2006-04-10 | If I understand things correctly, cinE used to dump the entire animDataTable | Torbjörn Andersson | |
element to the savefile, including data pointers. After reading the savefile, it would then test if ptr1 was NULL, to see if it should load the object. I've extended the savefile format with a byte to indicate whether or not ptr1 was non-NULL. This seems to fix the problems I had with with loading savegames, but of course any old savegame is now even more broken than before. I still can't seem to get out of the room with the machine, though. Another regression when migrating the code from cinE, or just my ability to get past this annoying, timed puzzle? svn-id: r21772 | |||
2006-04-10 | Use our standard save file manager class to read and write the save games, | Torbjörn Andersson | |
instead of putting them in the current working directory. svn-id: r21741 | |||
2006-04-09 | Moved GameSettings to namespace Cine; moved savePath to various.cpp | Max Horn | |
svn-id: r21733 | |||
2006-04-09 | Casting an array of integers to a pointer to a struct seems like a pretty hacky | Torbjörn Andersson | |
thing to do. This replacement hopefully works as intended. svn-id: r21724 | |||
2006-04-09 | Minor cleanup, but savegames still don't work as well as I had hoped... | Torbjörn Andersson | |
svn-id: r21720 | |||
2006-04-09 | Fixed savegame saving/loading. I haven't done anything about the user | Torbjörn Andersson | |
interface, so it's still even worse than in the original interpreter (just like in cinE, presumably), but at least it no longer crashes when loading the saved game, and hopefully the correct palette is saved. svn-id: r21718 | |||
2006-04-08 | Some more Operation Stealth changes. Mostly stubs. | Torbjörn Andersson | |
svn-id: r21699 | |||
2006-04-08 | Cleanup. | Torbjörn Andersson | |
svn-id: r21683 | |||
2006-04-08 | Began collecting hard-coded language-specific strings in a new initLanguage() | Torbjörn Andersson | |
function. It's now possible to choose between English and French menus, and the command string preposition in English is "on", not "sur". There are still plenty of hard-coded French messages to do with savegame handling. I haven't done anything about them. svn-id: r21682 | |||
2006-04-05 | Use English strings for the system and confirm menus, to be consistent with the | Torbjörn Andersson | |
command menu. There are still some other hard-coded French messages in the code, though. svn-id: r21634 | |||
2006-04-05 | I don't think assert(0) is a particularly helpful error message... | Torbjörn Andersson | |
svn-id: r21630 | |||
2006-04-05 | Fix character spacing in text blurbs. | Eugene Sandulenko | |
svn-id: r21629 | |||
2006-03-29 | Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ↵ | Max Horn | |
to ~250). Many greetings to eriktorbjorn, and have fun recompiling. svn-id: r21500 | |||
2006-03-23 | uint8 -> byte | Eugene Sandulenko | |
svn-id: r21414 | |||
2006-03-23 | Got rid of ASSERT and ASSERT_PTR defines | Eugene Sandulenko | |
svn-id: r21412 | |||
2006-03-16 | - added defines to handle the different mouse cursors | Gregory Montoir | |
- revised the way NUM_MAX_PARTDATA and NUM_MAX_ANIMDATA are used - renamed some variables - constify'ed function arguments - minor cleanup svn-id: r21338 | |||
2006-03-15 | added mouse cursors | Gregory Montoir | |
svn-id: r21321 | |||
2006-03-09 | minor cleanup. | Gregory Montoir | |
svn-id: r21189 | |||
2006-03-09 | oo'ified sound code and added basic support for OS adlib music. | Gregory Montoir | |
svn-id: r21186 | |||
2006-03-03 | Eliminate flip_support.cpp file. | Eugene Sandulenko | |
svn-id: r21045 | |||
2006-03-02 | fixed compilation. | Gregory Montoir | |
svn-id: r21014 | |||
2006-02-27 | cleanup | Gregory Montoir | |
svn-id: r20957 | |||
2006-02-25 | cleanup (endianess fixes, fixed partBufferStruct structure) | Gregory Montoir | |
svn-id: r20881 | |||
2006-02-25 | Some more cine header cleanup | Max Horn | |
svn-id: r20859 | |||
2006-02-25 | Reducing the header dependencies in cine a bit more | Max Horn | |
svn-id: r20857 | |||
2006-02-25 | - avoid using typedef for structs (it is just not necessary in C++) | Max Horn | |
- added a const/static here and there - started to reduce header dependencies svn-id: r20856 |