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author | Torbjörn Andersson | 2006-04-09 09:08:45 +0000 |
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committer | Torbjörn Andersson | 2006-04-09 09:08:45 +0000 |
commit | c4015860ac16997d4b8fdb381ef44a030d3e321b (patch) | |
tree | f5e0c558fd4cac3fdf4809abe332403df0911e12 /engines/cine/various.cpp | |
parent | 4a6be800cb74360823c860c80a85d3eb00762731 (diff) | |
download | scummvm-rg350-c4015860ac16997d4b8fdb381ef44a030d3e321b.tar.gz scummvm-rg350-c4015860ac16997d4b8fdb381ef44a030d3e321b.tar.bz2 scummvm-rg350-c4015860ac16997d4b8fdb381ef44a030d3e321b.zip |
Fixed savegame saving/loading. I haven't done anything about the user
interface, so it's still even worse than in the original interpreter (just like
in cinE, presumably), but at least it no longer crashes when loading the saved
game, and hopefully the correct palette is saved.
svn-id: r21718
Diffstat (limited to 'engines/cine/various.cpp')
-rw-r--r-- | engines/cine/various.cpp | 57 |
1 files changed, 25 insertions, 32 deletions
diff --git a/engines/cine/various.cpp b/engines/cine/various.cpp index 607d89e71a..cc79cd0932 100644 --- a/engines/cine/various.cpp +++ b/engines/cine/various.cpp @@ -104,8 +104,6 @@ int16 playerCommand; char commandBuffer[80]; -uint16 palette_[256]; - char currentPrcName[20]; char currentRelName[20]; char currentObjectName[20]; @@ -403,7 +401,7 @@ void loadObjectScritpFromSave(Common::File *fHandle) { newElement->scriptPtr = (byte *)relTable[newElement->scriptIdx].data; } -void loadGlobalScritpFromSave(Common::File *fHandle) { +void loadGlobalScriptFromSave(Common::File *fHandle) { int16 i; prcLinkedListStruct *newElement; @@ -429,9 +427,7 @@ void loadGlobalScritpFromSave(Common::File *fHandle) { newElement->localVars[i] = fHandle->readUint16BE(); newElement->compareResult = fHandle->readUint16BE(); - newElement->scriptPosition = fHandle->readUint16BE(); - newElement->scriptIdx = fHandle->readUint16BE(); newElement->scriptPtr = scriptTable[newElement->scriptIdx].ptr; @@ -468,9 +464,7 @@ void loadOverlayFromSave(Common::File *fHandle) { currentHead = &overlayHead; newElement->previous = currentHead->previous; - currentHead->previous = newElement; - } void setupGlobalScriptList(void) { @@ -478,7 +472,6 @@ void setupGlobalScriptList(void) { while (currentHead) { currentHead->scriptPtr = scriptTable[currentHead->scriptIdx].ptr; - currentHead = currentHead->next; } } @@ -583,7 +576,7 @@ int16 makeLoad(char *saveName) { fadeRequired = 0; for (i = 0; i < 16; i++) { - palette_[i] = 0; + c_palette[i] = 0; } checkForPendingDataLoadSwitch = 0; @@ -601,22 +594,21 @@ int16 makeLoad(char *saveName) { fHandle.read(currentBgName[0], 13); fHandle.read(currentCtName, 13); - i = fHandle.readUint16BE(); - i = fHandle.readUint16BE(); - - fHandle.read(objectTable, i * 255); + fHandle.readUint16BE(); + fHandle.readUint16BE(); - for (i = 0; i < NUM_MAX_OBJECT; i++) { - objectTable[i].x = TO_BE_16(objectTable[i].x); - objectTable[i].y = TO_BE_16(objectTable[i].y); - objectTable[i].mask = TO_BE_16(objectTable[i].mask); - objectTable[i].frame = TO_BE_16(objectTable[i].frame); - objectTable[i].costume = TO_BE_16(objectTable[i].costume); - objectTable[i].part = TO_BE_16(objectTable[i].part); + for (i = 0; i < 255; i++) { + objectTable[i].x = fHandle.readSint16BE(); + objectTable[i].y = fHandle.readSint16BE(); + objectTable[i].mask = fHandle.readUint16BE(); + objectTable[i].frame = fHandle.readSint16BE(); + objectTable[i].costume = fHandle.readSint16BE(); + fHandle.read(objectTable[i].name, 20); + objectTable[i].part = fHandle.readUint16BE(); } for (i = 0; i < 16; i++) { - palette_[i] = fHandle.readUint16BE(); + c_palette[i] = fHandle.readUint16BE(); } for (i = 0; i < 16; i++) { @@ -650,23 +642,24 @@ int16 makeLoad(char *saveName) { commandVar2 = fHandle.readSint16BE(); defaultMenuBoxColor2 = fHandle.readUint16BE(); - i = fHandle.readUint16BE(); - i = fHandle.readSint16BE(); - fHandle.read(animDataTable, i * 255); + fHandle.readUint16BE(); + fHandle.readSint16BE(); + for (i = 0; i < NUM_MAX_ANIMDATA; i++) { - animDataTable[i].width = TO_BE_16(animDataTable[i].width); - animDataTable[i].var1 = TO_BE_16(animDataTable[i].var1); - animDataTable[i].bpp = TO_BE_16(animDataTable[i].bpp); - animDataTable[i].height = TO_BE_16(animDataTable[i].height); - animDataTable[i].fileIdx = TO_BE_16(animDataTable[i].fileIdx); - animDataTable[i].frameIdx = TO_BE_16(animDataTable[i].frameIdx); + animDataTable[i].width = fHandle.readUint16BE(); + animDataTable[i].var1 = fHandle.readUint16BE(); + animDataTable[i].bpp = fHandle.readUint16BE(); + animDataTable[i].height = fHandle.readUint16BE(); + animDataTable[i].fileIdx = fHandle.readSint16BE(); + animDataTable[i].frameIdx = fHandle.readSint16BE(); + fHandle.read(animDataTable[i].name, 10); } fHandle.seek(12, SEEK_CUR); // TODO: handle screen params (realy required ?) size = fHandle.readSint16BE(); for (i = 0; i < size; i++) { - loadGlobalScritpFromSave(&fHandle); + loadGlobalScriptFromSave(&fHandle); } size = fHandle.readSint16BE(); @@ -761,7 +754,7 @@ void makeSave(char *saveFileName) { } for (i = 0; i < 16; i++) { - fHandle.writeUint16BE(palette_[i]); + fHandle.writeUint16BE(c_palette[i]); } for (i = 0; i < 16; i++) { |