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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2008-08-09
Converted objectTable from a plain array to a Common::Array. Should help to c...
Kari Salminen
2008-08-09
Made type 21 & 22 overlays not be flipped (The oxygen gauge looks actually be...
Kari Salminen
2008-08-09
Made drawPlainBox's effective width and height always at least one.
Kari Salminen
2008-08-09
Added preliminary version of drawing type 22 overlays (Such overlays are adde...
Kari Salminen
2008-08-09
Added updating of global variable var5 to Operation Stealth's renderOverlay f...
Kari Salminen
2008-08-09
Removing moving with keys qweasdzxc for now because they messed with savegame...
Kari Salminen
2008-08-09
Small cleanup: Renamed rol to rolByte and made it handle all cases.
Kari Salminen
2008-08-08
Added detection entry for the Sony published CD version of Future Wars.
Kari Salminen
2008-08-08
Partially fix Adlib volume setting in Cine (Now uses music volume for Adlib v...
Kari Salminen
2008-08-08
Added basic moving using keyboard (Only works in Operation Stealth at the mom...
Kari Salminen
2008-08-07
Implemented game speed changing by pressing - or + to e.g. ease testing.
Kari Salminen
2008-08-07
Added precautionary tests to background scrolling function in Operation Steal...
Kari Salminen
2008-08-07
Made drawPlainBox handle border cases so it won't corrupt memory so easily. T...
Kari Salminen
2008-08-07
Fix for popup boxes sometimes blocking animation when they shouldn't in Opera...
Kari Salminen
2008-08-06
HACK: In Operation Stealth after the first arcade sequence jump player's posi...
Kari Salminen
2008-08-06
Tiny comment update to loadCt-opcodes: Load collision table data.
Kari Salminen
2008-08-06
Renamed page3Raw to collisionPage so it's more apparent what it does.
Kari Salminen
2008-08-06
Add 320x200 screen bounds checking to Operation Stealth's checkCollision func...
Kari Salminen
2008-08-06
HACK: Force oxygen to maximum during Operation Stealth's first arcade sequence.
Kari Salminen
2008-08-05
Workaround for missing player character animation when exiting the airport in...
Kari Salminen
2008-08-05
Made rest of resource loading functions used in loadResource return -1 on error.
Kari Salminen
2008-08-05
Add detection entry for a previously unrecognized 16 color PC version of Oper...
Kari Salminen
2008-08-05
Fix prompt updating regression introduced in r32257:
Kari Salminen
2008-08-04
Fix for misplaced objects in mouse object selection (Operation Stealth specif...
Kari Salminen
2008-08-02
Made loadResourcesFromSave internally use the loadResource-function.
Kari Salminen
2008-08-02
- Combined loadAbs and loadResource into one function.
Kari Salminen
2008-07-30
Debug printing a couple more relevant variables in addAni.
Kari Salminen
2008-07-30
Added some debug aids related to addAni and the processSeqList crashing.
Kari Salminen
2008-07-29
Changed class File (and derived classes) to only support read-only access; ad...
Max Horn
2008-07-29
Make sure processSeqList and purgeSeqList are only called in the main loop wh...
Kari Salminen
2008-07-29
Added purgeSeqList function (Used in mainloop now). Let's see if this helps a...
Kari Salminen
2008-07-29
Added a debug message to loadTempSaveOS's to check whether we loaded the whol...
Kari Salminen
2008-07-29
Rearranged parts of the Operation Stealth savegame loading routine.
Kari Salminen
2008-07-28
Fixing 'warning: comparison of unsigned expression < 0 is always false'
Max Horn
2008-07-28
Fixed crash when running Operation Stealth introduced in r33339 (There are ac...
Kari Salminen
2008-07-28
Added loading of temporary Operation Stealth savegames. Needs testing!
Kari Salminen
2008-07-28
Added remaining load functions needed for the Operation Stealth savegame form...
Kari Salminen
2008-07-28
Cut Future Wars savegame loading routine into parts that can be reused when l...
Kari Salminen
2008-07-28
Now detects temporary Operation Stealth savegame format and saves it. No load...
Kari Salminen
2008-07-28
Made the savegame loading routine choose between loading a Future Wars or an ...
Kari Salminen
2008-07-27
Added a preliminary saving routine for Operation Stealth (Disabled by default...
Kari Salminen
2008-07-27
Clear the confusing usage of NUM_MAX_VAR (It's 255 actually, not 256).
Kari Salminen
2008-07-27
Cut savegame loading into smaller functional parts (resetEngine, loadPlainSav...
Kari Salminen
2008-07-23
Renamed opcodes 0x49 and 0x68:
Kari Salminen
2008-07-22
Fix warnings in CINE
Max Horn
2008-07-22
Fix CineSaveGameFormat enumeration's include order (Caused problems at least ...
Kari Salminen
2008-07-22
Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves):
Kari Salminen
2008-07-18
Added savefile position comments to savegame loading routine (Helpful for deb...
Kari Salminen
2008-07-17
Patch #2019455: Patch for reducing the BSS size of Cine engine.
Kari Salminen
2008-07-14
Fix for bug #2016647 (FW: crash with italian amiga version).
Kari Salminen
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