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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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cine
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Author
2011-01-09
CINE: Add console command "labyrinthCheat" to help with Operation Stealth Pla...
David Turner
2011-01-09
CINE: Add FIXME about Operation Stealth Memory Leak.
David Turner
2011-01-02
JANITORIAL: Suppress some useless includes
Arnaud Boutonné
2010-12-31
CINE: Fix CollisionPage Uninitialised Reads in Operation Stealth.
David Turner
2010-12-31
CINE: Close Memory Leak in PCSoundFxPlayer.
David Turner
2010-12-29
CINE: Fix Memory Leak in PCSoundFxPlayer.
David Turner
2010-12-29
CINE: Fixed mismatched deallocation in ScriptVars reported by Valgrind.
David Turner
2010-12-07
DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine
Max Horn
2010-11-19
COMMON: Split common/stream.h into several headers
Max Horn
2010-11-07
CINE: Added basic debugging console to engine
David Turner
2010-10-23
ALL: Fix indention (whitespaces -> tabs)
Max Horn
2010-10-15
ENGINES: Enhance namespace comments a bit
Max Horn
2010-09-18
JANITORIAL: Removed most punctuation at end of warning() and error()
Torbjörn Andersson
2010-09-06
CINE: Get rid of needless static variable.
Johannes Schickel
2010-08-09
CINE: eliminate global variables
Eugene Sandulenko
2010-07-16
CINE: Get rid of some unnecessary g_cine refs
Max Horn
2010-07-16
CINE: Get rid of g_saveFileMan
Max Horn
2010-06-24
Fixed use of uninitialized variable.
Johannes Schickel
2010-06-15
AdvancedDetector: Add new parameter directoryGlobs.
Eugene Sandulenko
2010-06-15
CINE: Fix bug #2812694.
Eugene Sandulenko
2010-06-15
Split out detection tables for Cine engine
Eugene Sandulenko
2010-06-14
Extended advancedDetector with depth parameter.
Eugene Sandulenko
2010-05-19
Implement FR #2841445: FW: Restart doesn't work
Eugene Sandulenko
2010-05-19
Implement FR #2841494: FW: Pause doesn't work
Eugene Sandulenko
2010-05-09
Patch #2987340: GSoC: CINE: Hide cursor when viewing inventory
Eugene Sandulenko
2010-05-04
Move DebugChannel related code to new header
Max Horn
2010-05-04
Move initGraphics and initCommonGFX from to new header.
Max Horn
2010-04-28
CINE: Get rid of some global constructor uses
Max Horn
2010-04-27
COMMON: Move DebugChannel stuff into a new DebugMan singleton
Max Horn
2010-04-21
CINE: Change Doxygen commands to match our CFC
Max Horn
2010-04-12
AUDIO: Rename Mixer::playInputStream to playStream
Max Horn
2010-03-23
Cine: Fix regression in executePlayerInput (Caused slowness when clicking whe...
Kari Salminen
2010-03-18
COMMON: Get rid of Common::StringList
Max Horn
2010-03-18
COMMON: Move typedef StringList from str.h to new header str-array.h
Max Horn
2010-03-18
COMMON: Move Common::RandomSource to common/random.*
Max Horn
2010-02-08
Get rid of the workaround for a g++ (code generation) bug on AMD64, by passin...
Johannes Schickel
2010-02-08
According to Buddha^ it should be fine to calculate (and set) the AMIGA dim p...
Johannes Schickel
2010-01-31
Fix return of a reference to a temporary object introduced with r47766. (Hope...
Johannes Schickel
2010-01-31
Slight fixes to comply with our coding guidelines.
Johannes Schickel
2010-01-31
Prevent my compiler to crash and object copy hopefully it doesn't break somet...
Chris Apers
2010-01-30
Replace use of Audio::makeRawMemoryStream by Audio::makeRawStream.
Johannes Schickel
2010-01-26
Moved audio stream implementations (for MP3, FLAC, etc.) to new dir sound/dec...
Max Horn
2010-01-25
Hopefully fix highlight background color in PC versions of CinE games.
Johannes Schickel
2010-01-25
Strip trailing spaces/tabs.
Johannes Schickel
2010-01-24
Cine: executePlayerInput: Operation Stealth: Fix target object name not disap...
Kari Salminen
2010-01-24
Cine: executePlayerInput: Fix broken Y-movement in Operation Stealth (D'oh! C...
Kari Salminen
2010-01-24
Cine: executePlayerInput: Add TODO about investigating why some buttons don't...
Kari Salminen
2010-01-24
Cine: executePlayerInput: Revert r33872 as things should work without it now.
Kari Salminen
2010-01-24
Cine: executePlayerInput: Add makeActionMenu-part to keyboard handling and a ...
Kari Salminen
2010-01-24
Cine: executePlayerInput: Implement moving using keyboard for Operation Stealth.
Kari Salminen
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