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AgeCommit message (Expand)Author
2010-12-29CINE: Fixed mismatched deallocation in ScriptVars reported by Valgrind.David Turner
2010-12-07DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engineMax Horn
2010-11-19COMMON: Split common/stream.h into several headersMax Horn
2010-11-07CINE: Added basic debugging console to engineDavid Turner
2010-10-23ALL: Fix indention (whitespaces -> tabs)Max Horn
2010-10-15ENGINES: Enhance namespace comments a bitMax Horn
2010-09-18JANITORIAL: Removed most punctuation at end of warning() and error()Torbjörn Andersson
2010-09-06CINE: Get rid of needless static variable.Johannes Schickel
2010-08-09CINE: eliminate global variablesEugene Sandulenko
2010-07-16CINE: Get rid of some unnecessary g_cine refsMax Horn
2010-07-16CINE: Get rid of g_saveFileManMax Horn
2010-06-24Fixed use of uninitialized variable.Johannes Schickel
2010-06-15AdvancedDetector: Add new parameter directoryGlobs.Eugene Sandulenko
2010-06-15CINE: Fix bug #2812694.Eugene Sandulenko
2010-06-15Split out detection tables for Cine engineEugene Sandulenko
2010-06-14Extended advancedDetector with depth parameter.Eugene Sandulenko
2010-05-19Implement FR #2841445: FW: Restart doesn't workEugene Sandulenko
2010-05-19Implement FR #2841494: FW: Pause doesn't workEugene Sandulenko
2010-05-09Patch #2987340: GSoC: CINE: Hide cursor when viewing inventoryEugene Sandulenko
2010-05-04Move DebugChannel related code to new headerMax Horn
2010-05-04Move initGraphics and initCommonGFX from to new header.Max Horn
2010-04-28CINE: Get rid of some global constructor usesMax Horn
2010-04-27COMMON: Move DebugChannel stuff into a new DebugMan singletonMax Horn
2010-04-21CINE: Change Doxygen commands to match our CFCMax Horn
2010-04-12AUDIO: Rename Mixer::playInputStream to playStreamMax Horn
2010-03-23Cine: Fix regression in executePlayerInput (Caused slowness when clicking whe...Kari Salminen
2010-03-18COMMON: Get rid of Common::StringListMax Horn
2010-03-18COMMON: Move typedef StringList from str.h to new header str-array.hMax Horn
2010-03-18COMMON: Move Common::RandomSource to common/random.*Max Horn
2010-02-08Get rid of the workaround for a g++ (code generation) bug on AMD64, by passin...Johannes Schickel
2010-02-08According to Buddha^ it should be fine to calculate (and set) the AMIGA dim p...Johannes Schickel
2010-01-31Fix return of a reference to a temporary object introduced with r47766. (Hope...Johannes Schickel
2010-01-31Slight fixes to comply with our coding guidelines.Johannes Schickel
2010-01-31Prevent my compiler to crash and object copy hopefully it doesn't break somet...Chris Apers
2010-01-30Replace use of Audio::makeRawMemoryStream by Audio::makeRawStream.Johannes Schickel
2010-01-26Moved audio stream implementations (for MP3, FLAC, etc.) to new dir sound/dec...Max Horn
2010-01-25Hopefully fix highlight background color in PC versions of CinE games.Johannes Schickel
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
2010-01-24Cine: executePlayerInput: Operation Stealth: Fix target object name not disap...Kari Salminen
2010-01-24Cine: executePlayerInput: Fix broken Y-movement in Operation Stealth (D'oh! C...Kari Salminen
2010-01-24Cine: executePlayerInput: Add TODO about investigating why some buttons don't...Kari Salminen
2010-01-24Cine: executePlayerInput: Revert r33872 as things should work without it now.Kari Salminen
2010-01-24Cine: executePlayerInput: Add makeActionMenu-part to keyboard handling and a ...Kari Salminen
2010-01-24Cine: executePlayerInput: Implement moving using keyboard for Operation Stealth.Kari Salminen
2010-01-24Cine: executePlayerInput: Implement 'A player command is given, left mouse bu...Kari Salminen
2010-01-24Cine: executePlayerInput: Fix 'No player command is given, left mouse button ...Kari Salminen
2010-01-24Cine: executePlayerInput: Fix 'left and right mouse buttons are up'-case for ...Kari Salminen
2010-01-24Cine: executePlayerInput: Combine 'left mouse button is up, right mouse butto...Kari Salminen
2010-01-24Cine: executePlayerInput: Name used keys in switch-clause (F1-F10, Ins, Del).Kari Salminen
2010-01-24Cine: executePlayerInput: Combine mouse handling plus a few other things.Kari Salminen