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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2008-08-17
Added some documentation about how data is unpacked in gfxConvertSpriteToRaw ...
Kari Salminen
2008-08-17
Forwardport of branch-0-12-0's r33966: Fix to Future Wars's rendering of type...
Kari Salminen
2008-08-16
Workaround for bug #2054882 (FW: Impossible to survive entering monastery (re...
Kari Salminen
2008-08-16
Changed AdlibRegisterSoundInstrument's member variables from unsigned 16-bit ...
Kari Salminen
2008-08-14
Moved showing of the collision page from Alt-key to F11-key because Alt confl...
Kari Salminen
2008-08-14
Fix for bugging moving at the bottom of the ocean when trying to free the gir...
Kari Salminen
2008-08-14
Added debug showing of the collision page when pressing the Alt key. Alt isn'...
Kari Salminen
2008-08-13
Type 21 overlay comment update (Found the drawing routine in the disassembly ...
Kari Salminen
2008-08-12
Hopefully fixes 'Conditional jump or move depends on uninitialised value(s)' ...
Kari Salminen
2008-08-12
Fixed drawPlainBox's boundary checking (It wrote outside the screen occasiona...
Kari Salminen
2008-08-12
Added possibility to get the read resource's size from readBundleFile. Made l...
Kari Salminen
2008-08-12
fix typo 'baclup' -> 'backup'
Joost Peters
2008-08-12
Fix for GCC warning in OSRenderer::renderOverlay: declaration of 'len' shadow...
Kari Salminen
2008-08-12
Tiny comment fix.
Kari Salminen
2008-08-12
Implemented Operation Stealth's makeCommandLine.
Kari Salminen
2008-08-12
Implemented Operation Stealth specific parts of processInventory and added an...
Kari Salminen
2008-08-12
Changed commandBuffer from a char[80] to Common::String and made FWRenderer::...
Kari Salminen
2008-08-11
Made Operation Stealth's action failure messages use a background color set b...
Kari Salminen
2008-08-11
Implemented drawMessage changes for Operation Stealth's timed cutscenes (Nega...
Kari Salminen
2008-08-11
Moved fontParamTable inside TextHandler struct and made it a constant size as...
Kari Salminen
2008-08-11
Changed palPtr from a pointer to a Common::Array named palArray. Removed palE...
Kari Salminen
2008-08-11
Removed textDataPtr pointer as it's not used beyond the loadTextData function...
Kari Salminen
2008-08-11
Changed partBuffer from a pointer to a Common::Array. Removed numElementInPar...
Kari Salminen
2008-08-11
Added a safeguard to readBundleFile so it shouldn't corrupt memory even if th...
Kari Salminen
2008-08-11
Changed readBundleFile to unpack data in-place and added debugging messages t...
Kari Salminen
2008-08-09
Converted zoneData and zoneQuery tables from plain array types to Common::Arr...
Kari Salminen
2008-08-09
Converted animDataTable from a plain array to a Common::Array. Should help to...
Kari Salminen
2008-08-09
Converted objectTable from a plain array to a Common::Array. Should help to c...
Kari Salminen
2008-08-09
Made type 21 & 22 overlays not be flipped (The oxygen gauge looks actually be...
Kari Salminen
2008-08-09
Made drawPlainBox's effective width and height always at least one.
Kari Salminen
2008-08-09
Added preliminary version of drawing type 22 overlays (Such overlays are adde...
Kari Salminen
2008-08-09
Added updating of global variable var5 to Operation Stealth's renderOverlay f...
Kari Salminen
2008-08-09
Removing moving with keys qweasdzxc for now because they messed with savegame...
Kari Salminen
2008-08-09
Small cleanup: Renamed rol to rolByte and made it handle all cases.
Kari Salminen
2008-08-08
Added detection entry for the Sony published CD version of Future Wars.
Kari Salminen
2008-08-08
Partially fix Adlib volume setting in Cine (Now uses music volume for Adlib v...
Kari Salminen
2008-08-08
Added basic moving using keyboard (Only works in Operation Stealth at the mom...
Kari Salminen
2008-08-07
Implemented game speed changing by pressing - or + to e.g. ease testing.
Kari Salminen
2008-08-07
Added precautionary tests to background scrolling function in Operation Steal...
Kari Salminen
2008-08-07
Made drawPlainBox handle border cases so it won't corrupt memory so easily. T...
Kari Salminen
2008-08-07
Fix for popup boxes sometimes blocking animation when they shouldn't in Opera...
Kari Salminen
2008-08-06
HACK: In Operation Stealth after the first arcade sequence jump player's posi...
Kari Salminen
2008-08-06
Tiny comment update to loadCt-opcodes: Load collision table data.
Kari Salminen
2008-08-06
Renamed page3Raw to collisionPage so it's more apparent what it does.
Kari Salminen
2008-08-06
Add 320x200 screen bounds checking to Operation Stealth's checkCollision func...
Kari Salminen
2008-08-06
HACK: Force oxygen to maximum during Operation Stealth's first arcade sequence.
Kari Salminen
2008-08-05
Workaround for missing player character animation when exiting the airport in...
Kari Salminen
2008-08-05
Made rest of resource loading functions used in loadResource return -1 on error.
Kari Salminen
2008-08-05
Add detection entry for a previously unrecognized 16 color PC version of Oper...
Kari Salminen
2008-08-05
Fix prompt updating regression introduced in r32257:
Kari Salminen
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