Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-04-06 | Fixed another "worked in cinE, broken in ScummVM" bug that made it impossible | Torbjörn Andersson | |
to interact with the objects in the second room. We were passing the wrong pointer to gfxConvertSpriteToRaw() in loadCt(), causing page3Raw (which I believe is an "image" mapping screen coordinates to objects) to be wrong. svn-id: r21646 | |||
2006-04-06 | We don't need to convert mono data to stereo: Simply tell the mixer that we're | Torbjörn Andersson | |
generating mono data, and let it worry about how to handle it. svn-id: r21645 | |||
2006-04-05 | Use English strings for the system and confirm menus, to be consistent with the | Torbjörn Andersson | |
command menu. There are still some other hard-coded French messages in the code, though. svn-id: r21634 | |||
2006-04-05 | Fixed bug in loadObject() where the data pointer was only advanced for the | Torbjörn Andersson | |
objects that were actually loaded from the file, not the ones that were skipped. This bug was introduced when porting cinE to the ScummVM framework, and would cause Future Wars to crash after the copy protection screen. Quite possibly other bugs, as well. svn-id: r21632 | |||
2006-04-05 | I don't think assert(0) is a particularly helpful error message... | Torbjörn Andersson | |
svn-id: r21630 | |||
2006-04-05 | Fix character spacing in text blurbs. | Eugene Sandulenko | |
svn-id: r21629 | |||
2006-04-01 | Removed superfluous addDefaultDirectory call, as well as two unused bad ↵ | Max Horn | |
member vars svn-id: r21532 | |||
2006-03-29 | Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ↵ | Max Horn | |
to ~250). Many greetings to eriktorbjorn, and have fun recompiling. svn-id: r21500 | |||
2006-03-23 | Match game speed with original | Eugene Sandulenko | |
svn-id: r21415 | |||
2006-03-23 | uint8 -> byte | Eugene Sandulenko | |
svn-id: r21414 | |||
2006-03-23 | Made mouse more responsive | Eugene Sandulenko | |
svn-id: r21413 | |||
2006-03-23 | Got rid of ASSERT and ASSERT_PTR defines | Eugene Sandulenko | |
svn-id: r21412 | |||
2006-03-23 | Make copy protection in OS and FW turnable. Still buggy | Eugene Sandulenko | |
svn-id: r21411 | |||
2006-03-16 | - added defines to handle the different mouse cursors | Gregory Montoir | |
- revised the way NUM_MAX_PARTDATA and NUM_MAX_ANIMDATA are used - renamed some variables - constify'ed function arguments - minor cleanup svn-id: r21338 | |||
2006-03-15 | added mouse cursors | Gregory Montoir | |
svn-id: r21321 | |||
2006-03-14 | Add a virtual destructor to class SoundDriver of the CINE engine (fixes a ↵ | Max Horn | |
warning) svn-id: r21284 | |||
2006-03-09 | minor cleanup. | Gregory Montoir | |
svn-id: r21189 | |||
2006-03-09 | oo'ified sound code and added basic support for OS adlib music. | Gregory Montoir | |
svn-id: r21186 | |||
2006-03-09 | - Renamed GameSettings to PlainGameDescriptor | Max Horn | |
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with Common::String members instead of const char * ones) - Changed DetectedGame to subclass GameDescriptor - Removed toGameSettings() in favor of new (template) constructors in DetectedGame and GameDescriptor - Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines svn-id: r21150 | |||
2006-03-09 | - added new toDetectedGame() template function (analog to toGameSettings) | Max Horn | |
- made use of the new DetectedGame constructor from my last commit - some related cleanup svn-id: r21149 | |||
2006-03-03 | Eliminate flip_support.cpp file. | Eugene Sandulenko | |
svn-id: r21045 | |||
2006-03-02 | Fix for bug #1438822 (Targets are case sensitive) | Max Horn | |
svn-id: r21017 | |||
2006-03-02 | fixed compilation. | Gregory Montoir | |
svn-id: r21014 | |||
2006-03-02 | Add PACK macros to structs for it to work on all platforms | Lars Persson | |
svn-id: r21009 | |||
2006-03-02 | Breaking cine, in the hopes that somebody will fix this obviously totally ↵ | Max Horn | |
bogus code (even if that fix just means uncommenting it :) svn-id: r20999 | |||
2006-02-27 | cleanup | Gregory Montoir | |
svn-id: r20957 | |||
2006-02-25 | cleanup unpacking function and get rid of an old hack to prevent buffer ↵ | Gregory Montoir | |
overflows. svn-id: r20884 | |||
2006-02-25 | cleanup (endianess fixes, fixed partBufferStruct structure) | Gregory Montoir | |
svn-id: r20881 | |||
2006-02-25 | Some more cine header cleanup | Max Horn | |
svn-id: r20859 | |||
2006-02-25 | Reducing the header dependencies in cine a bit more | Max Horn | |
svn-id: r20857 | |||
2006-02-25 | - avoid using typedef for structs (it is just not necessary in C++) | Max Horn | |
- added a const/static here and there - started to reduce header dependencies svn-id: r20856 | |||
2006-02-25 | Fix cine module.mk file (this fixed the dependencies system) | Max Horn | |
svn-id: r20855 | |||
2006-02-25 | Use static/const on data tables when possible (this helps the compiler to ↵ | Max Horn | |
optimize things better) svn-id: r20853 | |||
2006-02-25 | Moved cine engine into namespace Cine | Max Horn | |
svn-id: r20851 | |||
2006-02-24 | cleanup | Gregory Montoir | |
svn-id: r20846 | |||
2006-02-23 | formating code | Paweł Kołodziejski | |
svn-id: r20837 | |||
2006-02-23 | formating code | Paweł Kołodziejski | |
svn-id: r20836 | |||
2006-02-23 | formating code | Paweł Kołodziejski | |
svn-id: r20835 | |||
2006-02-23 | Fix a few more compile warnings. | Travis Howell | |
svn-id: r20827 | |||
2006-02-23 | Fix a few compile warnings. | Travis Howell | |
svn-id: r20826 | |||
2006-02-23 | Update function type, to match last commit | Travis Howell | |
svn-id: r20825 | |||
2006-02-23 | Fix a few compile warnings. | Travis Howell | |
svn-id: r20824 | |||
2006-02-23 | Fixed some more compiler warnings. Many still remain. | Torbjörn Andersson | |
svn-id: r20823 | |||
2006-02-23 | Cleanup to remove duplicate type defines | Travis Howell | |
svn-id: r20821 | |||
2006-02-23 | Fixed some of the compiler warnings. | Torbjörn Andersson | |
svn-id: r20819 | |||
2006-02-23 | Don't call exit() directly. Instead, use the backend's quit() method for normal | Torbjörn Andersson | |
shutdown, and error() for abnormal termination. svn-id: r20818 | |||
2006-02-22 | Initial version of Cinematique engine evo 1. | Eugene Sandulenko | |
svn-id: r20813 |