Age | Commit message (Collapse) | Author |
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simple struct.
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Some backends may break as I only compiled SDL
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svn-id: r53484
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svn-id: r51936
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svn-id: r48287
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svn-id: r48279
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without details; help filling these out is welcome)
svn-id: r46128
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svn-id: r45616
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menu, replacing the older code that just saved/loaded the game in a single slot without prompting
svn-id: r43685
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svn-id: r43171
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svn-id: r41975
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(note that the music played isn't yet correct, though)
svn-id: r41506
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svn-id: r41208
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alter game speed using the keypad +/- keys
svn-id: r41064
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structure array based one
svn-id: r40954
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the correct language string
svn-id: r40477
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format to store the savegame name and thumbnail
svn-id: r39979
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svn-id: r39856
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svn-id: r39786
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signatures
svn-id: r39445
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engine class, and moved the frame delay code to the main loop to make the game more responsive to events
svn-id: r39180
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svn-id: r39003
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implemented by calling the existing init&go methods; to be cleaned up by engine authors
svn-id: r39002
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names, types, and converted memory accesses to endian safe structures
svn-id: r38540
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dynamically being loaded from the 'delphine.lng' file
svn-id: r36317
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svn-id: r36259
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svn-id: r36050
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svn-id: r35871
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svn-id: r35870
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svn-id: r34916
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svn-id: r29386
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svn-id: r28968
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been updated.
svn-id: r28966
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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svn-id: r26631
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svn-id: r26605
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