Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
simple struct.
|
|
|
|
|
|
|
|
Some backends may break as I only compiled SDL
|
|
svn-id: r53484
|
|
svn-id: r51936
|
|
svn-id: r48287
|
|
svn-id: r48279
|
|
without details; help filling these out is welcome)
svn-id: r46128
|
|
svn-id: r45616
|
|
menu, replacing the older code that just saved/loaded the game in a single slot without prompting
svn-id: r43685
|
|
svn-id: r43171
|
|
svn-id: r41975
|
|
(note that the music played isn't yet correct, though)
svn-id: r41506
|
|
svn-id: r41208
|
|
alter game speed using the keypad +/- keys
svn-id: r41064
|
|
structure array based one
svn-id: r40954
|
|
the correct language string
svn-id: r40477
|
|
format to store the savegame name and thumbnail
svn-id: r39979
|
|
svn-id: r39856
|
|
svn-id: r39786
|
|
signatures
svn-id: r39445
|
|
engine class, and moved the frame delay code to the main loop to make the game more responsive to events
svn-id: r39180
|
|
svn-id: r39003
|
|
implemented by calling the existing init&go methods; to be cleaned up by engine authors
svn-id: r39002
|
|
names, types, and converted memory accesses to endian safe structures
svn-id: r38540
|
|
dynamically being loaded from the 'delphine.lng' file
svn-id: r36317
|
|
svn-id: r36259
|
|
svn-id: r36050
|
|
svn-id: r35871
|
|
svn-id: r35870
|
|
svn-id: r34916
|
|
svn-id: r29386
|
|
svn-id: r28968
|
|
been updated.
svn-id: r28966
|
|
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
|
|
svn-id: r26631
|
|
svn-id: r26605
|