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path: root/engines/cruise/cruise_main.cpp
AgeCommit message (Expand)Author
2012-04-21CRUISE: Fix update of background animations while waiting for user.D G Turner
2012-04-21CRUISE: Modification to main loop to update cursor, even in FastMode.D G Turner
2012-04-21CRUISE: Move cursor update to upper "idle" loop in main function.D G Turner
2012-02-15JANITORIAL: Fix missing whitespace in pointer castTarek Soliman
2012-02-15JANITORIAL: Fix whitespace in pointer template argTarek Soliman
2011-11-14CRUISE: Remove unused variablesEugene Sandulenko
2011-10-18CRUISE: Revert part of mouse movement patch applied from Bug #3423955.D G Turner
2011-10-16CRUISE: Fix For Unresponsive Mouse Movement noted in Bug #3423955.D G Turner
2011-08-07CRUISE: Replace casts and offset calculations for memory debugger by a simple...Christoph Mallon
2011-06-30JANITORIAL: Silence a couple of "variable set but not used" warnings.eriktorbjorn
2011-06-20ALL: Remove trailing whitespacesMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
2011-03-29JANITORIAL: Remove/comment unused varsdhewg
2011-02-23CRUISE: Bugfix for #3188309 - black text at end of introductionPaul Gilbert
2010-11-21CRUISE: Bugfix for #3064846 - Raoul appearing in Book screenPaul Gilbert
2010-11-07LURE: Convert printf to debug/warningMax Horn
2010-08-09CRUISE: Eliminate global constructorsEugene Sandulenko
2010-07-17DEBUGGER: Simplify how our console debugger works / is usedMax Horn
2010-02-21Patch for bug 2943361 by littleboy, adding full kb modifier support to all en...Yotam Barnoy
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
2010-01-12Rename all "Adlib" uses to "AdLib" to match the real name of the sound card /...Johannes Schickel
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
2009-10-10Further memory leak fixesPaul Gilbert
2009-10-09Fixed all memory leaks as far as the initial title screenPaul Gilbert
2009-10-09Set up a basic tracing system for all memory allocations to help track down m...Paul Gilbert
2009-08-24Bugfix for freeze when the in-game Pause 'P' key is usedPaul Gilbert
2009-08-17Switched event loop while/do to do/while, to ensure event handling occurs eve...Paul Gilbert
2009-07-31Fix bug with the event loop that was discarding pending events rather than le...Paul Gilbert
2009-07-30Patch #2828669: CRUISE: Fix cruise compilation with mingw32ce toolchainMax Horn
2009-07-26Bugfix for mouse button clicks getting counted multiple timesPaul Gilbert
2009-07-18Minor tweak to prevent mouse clicks that close a user wait message also being...Paul Gilbert
2009-07-17Added an explicit break out of the event processing loop for mouse buttons an...Paul Gilbert
2009-07-14Bugfix to cursor updates - it previously required that both X and Y positions...Paul Gilbert
2009-07-12Added support for sub-relation message types - this fixes trying to attach th...Paul Gilbert
2009-07-07Bugfix so that user delays work correctlyPaul Gilbert
2009-07-07Bugfix so the game speed will correctly change after showing the credits when...Paul Gilbert
2009-07-06Removed all the current special cases coding for user (mouse press) waiting, ...Paul Gilbert
2009-07-03Bugfix for displaying text messages when an auto tracking (cut-scene) changes...Paul Gilbert
2009-06-21Changed .SPL (sound effect) loading to load the Adlib version of sound effect...Paul Gilbert
2009-06-21Bugfixes to pre-loading and handling of resources such as sound filesPaul Gilbert
2009-06-10Added support for loading savegames from the launcherPaul Gilbert
2009-06-06Disabled the execution of scripts when doing a user wait - this prevents anim...Paul Gilbert
2009-06-06Bugfix to show the title screen at the correct speed when restarting the gamePaul Gilbert
2009-06-06Bugfix for display when multiple user waits follow each otherPaul Gilbert
2009-06-05Tweaks to the code that pauses for a mouse press when displaying many text me...Paul Gilbert
2009-06-01Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify...Joost Peters
2009-06-01Replaced loadShort/saveShort functions with applicable endian macrosPaul Gilbert
2009-05-31Slowed down the game to match the original, and introduced the ability to alt...Paul Gilbert
2009-05-31Merged the wait for mouse press event loop into the main loop, fixing animati...Paul Gilbert