Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-07-25 | Move the event recorder to its own class (EventRecoder inside ↵ | Johannes Schickel | |
common/EventRecorder.[h/cpp]). svn-id: r42751 | |||
2009-07-25 | fix unaligned writes | Joost Peters | |
svn-id: r42747 | |||
2009-07-18 | Minor tweak to prevent mouse clicks that close a user wait message also ↵ | Paul Gilbert | |
being further interpreted as a user walk destination svn-id: r42578 | |||
2009-07-17 | Added an explicit break out of the event processing loop for mouse buttons ↵ | Paul Gilbert | |
and/or key-presses - this should allow stylus-based systems to properly process 'mouse down' events before the 'mouse up' is processed svn-id: r42558 | |||
2009-07-14 | Bugfix to cursor updates - it previously required that both X and Y ↵ | Paul Gilbert | |
positions had changed before a cursor change could occur svn-id: r42472 | |||
2009-07-14 | Bugfix for player being able to walk through some objects against room walls | Paul Gilbert | |
svn-id: r42471 | |||
2009-07-12 | Added support for sub-relation message types - this fixes trying to attach ↵ | Paul Gilbert | |
the chain to the hook on the deck svn-id: r42405 | |||
2009-07-11 | Added initialisation of paging screens when the game starts | Paul Gilbert | |
svn-id: r42370 | |||
2009-07-11 | Active background screens are now properly freed when the game exits | Paul Gilbert | |
svn-id: r42369 | |||
2009-07-11 | Bugfix to show the mouse cursor when restarting the game after returning to ↵ | Paul Gilbert | |
launcher svn-id: r42368 | |||
2009-07-07 | Removed the shooting workaround delay - the overlay number can vary, so it ↵ | Paul Gilbert | |
isn't a reliable way of identifying the specific message svn-id: r42205 | |||
2009-07-07 | Fix to the return values of the Op_GetMouseButton library function now ↵ | Paul Gilbert | |
allows the game's "Fisticuffs path" to work properly svn-id: r42199 | |||
2009-07-07 | Added workaround to briefly pause when displaying the first message of the ↵ | Paul Gilbert | |
shooting cut-scene, so it can be read properly svn-id: r42198 | |||
2009-07-07 | Bugfix so that user delays work correctly | Paul Gilbert | |
svn-id: r42197 | |||
2009-07-07 | Bugfix so the game speed will correctly change after showing the credits ↵ | Paul Gilbert | |
when the game is restarted svn-id: r42196 | |||
2009-07-06 | Removed all the current special cases coding for user (mouse press) waiting, ↵ | Paul Gilbert | |
and reimplemented it exactly the way the original did svn-id: r42173 | |||
2009-07-06 | Bugfix for node enabling/disabling, which was previously allowing the player ↵ | Paul Gilbert | |
to walk through closed doors and into the walls svn-id: r42162 | |||
2009-07-05 | Bugfix for word-wrapping of text, which sometimes failed for strings with ↵ | Paul Gilbert | |
special characters svn-id: r42115 | |||
2009-07-03 | Bugfix for displaying text messages when an auto tracking (cut-scene) ↵ | Paul Gilbert | |
changes to a user wait svn-id: r42048 | |||
2009-07-03 | Bugfix for loading savegames where the active resource file database isn't ↵ | Paul Gilbert | |
completely filled svn-id: r42047 | |||
2009-07-01 | - Added GCC_PRINTF attribute to several funcs where it makes sense | Max Horn | |
- change some constants from double to float, to avoid "loss of precision due to implicit conversion" warnings - removed duplicate prototypes for some funcs - fixed some "increases required alignment of target type" warnings svn-id: r42009 | |||
2009-06-30 | Made the music/sfx volume settings actually affect the in-game music/sfx volume | Paul Gilbert | |
svn-id: r41975 | |||
2009-06-24 | Silence unsued variables warnings. | Johannes Schickel | |
svn-id: r41827 | |||
2009-06-23 | Bugfixes to keep sound effects to channel #4 like the original (it ignores ↵ | Paul Gilbert | |
the channel parameter to the given library routine) svn-id: r41787 | |||
2009-06-22 | Removed redundant variation of the routine to play sound effects | Paul Gilbert | |
svn-id: r41763 | |||
2009-06-22 | Added the dummy volume variable to the savegame format | Paul Gilbert | |
svn-id: r41749 | |||
2009-06-22 | Implemented the Op_SetVolume method like the original, which simply set a ↵ | Paul Gilbert | |
dummy variable and never actually changed the volume svn-id: r41748 | |||
2009-06-21 | Minor fixes to the individual note playing code | Paul Gilbert | |
svn-id: r41726 | |||
2009-06-21 | Changed .SPL (sound effect) loading to load the Adlib version of sound ↵ | Paul Gilbert | |
effects - sound effects now work svn-id: r41725 | |||
2009-06-21 | Bugfixes to pre-loading and handling of resources such as sound files | Paul Gilbert | |
svn-id: r41724 | |||
2009-06-20 | Changed many file reads and manual conversions from endian format to instead ↵ | Paul Gilbert | |
use file readSint16BE/readSint32BE calls svn-id: r41709 | |||
2009-06-20 | Implemented the library function Op_SongExist | Paul Gilbert | |
svn-id: r41703 | |||
2009-06-20 | Added proper saving of music state to savegames so music resumes when a ↵ | Paul Gilbert | |
savegame is loaded. svn-id: r41702 | |||
2009-06-20 | Bugfix to fade out any currently playing music when the game is restarted | Paul Gilbert | |
svn-id: r41701 | |||
2009-06-20 | Finally tracked down the difference/bug in the music playing code - music ↵ | Paul Gilbert | |
playback now works svn-id: r41700 | |||
2009-06-18 | Removed redundant code that isn't used | Paul Gilbert | |
svn-id: r41630 | |||
2009-06-14 | Fix unused variable warning. | Johannes Schickel | |
svn-id: r41507 | |||
2009-06-14 | Beginnings of music support for Cruise, based on the cine engine sound code ↵ | Paul Gilbert | |
(note that the music played isn't yet correct, though) svn-id: r41506 | |||
2009-06-10 | Added support for loading savegames from the launcher | Paul Gilbert | |
svn-id: r41424 | |||
2009-06-10 | Added variable to savegame format so that savegames can be correctly loaded ↵ | Paul Gilbert | |
from the ScummVM launcher svn-id: r41423 | |||
2009-06-06 | Added game GUI options to advancedDetector and updated all engines | Eugene Sandulenko | |
svn-id: r41272 | |||
2009-06-06 | Disabled the execution of scripts when doing a user wait - this prevents ↵ | Paul Gilbert | |
animated backgrounds from jerking to new positions once the mouse has been pressed svn-id: r41210 | |||
2009-06-06 | Bugfix to show the title screen at the correct speed when restarting the game | Paul Gilbert | |
svn-id: r41208 | |||
2009-06-06 | Bugfix for display when multiple user waits follow each other | Paul Gilbert | |
svn-id: r41207 | |||
2009-06-05 | Tweaks to the code that pauses for a mouse press when displaying many text ↵ | Paul Gilbert | |
messages svn-id: r41196 | |||
2009-06-01 | Capitalize the C in Corpse | Joost Peters | |
svn-id: r41110 | |||
2009-06-01 | change pathfinding variables from char to int8 to ensure signedness | Joost Peters | |
svn-id: r41109 | |||
2009-06-01 | don't use FROM_LE_* macros on font data, as it already is in native endianness | Joost Peters | |
svn-id: r41108 | |||
2009-06-01 | Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to ↵ | Joost Peters | |
clarify that flipping only occurs on LE systems + some related cleanup. svn-id: r41107 | |||
2009-06-01 | Disabled an old script interpreter hack | Paul Gilbert | |
svn-id: r41099 |