Age | Commit message (Expand) | Author |
2009-07-14 | Bugfix to cursor updates - it previously required that both X and Y positions... | Paul Gilbert |
2009-07-14 | Bugfix for player being able to walk through some objects against room walls | Paul Gilbert |
2009-07-12 | Added support for sub-relation message types - this fixes trying to attach th... | Paul Gilbert |
2009-07-11 | Added initialisation of paging screens when the game starts | Paul Gilbert |
2009-07-11 | Active background screens are now properly freed when the game exits | Paul Gilbert |
2009-07-11 | Bugfix to show the mouse cursor when restarting the game after returning to l... | Paul Gilbert |
2009-07-07 | Removed the shooting workaround delay - the overlay number can vary, so it is... | Paul Gilbert |
2009-07-07 | Fix to the return values of the Op_GetMouseButton library function now allows... | Paul Gilbert |
2009-07-07 | Added workaround to briefly pause when displaying the first message of the sh... | Paul Gilbert |
2009-07-07 | Bugfix so that user delays work correctly | Paul Gilbert |
2009-07-07 | Bugfix so the game speed will correctly change after showing the credits when... | Paul Gilbert |
2009-07-06 | Removed all the current special cases coding for user (mouse press) waiting, ... | Paul Gilbert |
2009-07-06 | Bugfix for node enabling/disabling, which was previously allowing the player ... | Paul Gilbert |
2009-07-05 | Bugfix for word-wrapping of text, which sometimes failed for strings with spe... | Paul Gilbert |
2009-07-03 | Bugfix for displaying text messages when an auto tracking (cut-scene) changes... | Paul Gilbert |
2009-07-03 | Bugfix for loading savegames where the active resource file database isn't co... | Paul Gilbert |
2009-07-01 | - Added GCC_PRINTF attribute to several funcs where it makes sense | Max Horn |
2009-06-30 | Made the music/sfx volume settings actually affect the in-game music/sfx volume | Paul Gilbert |
2009-06-24 | Silence unsued variables warnings. | Johannes Schickel |
2009-06-23 | Bugfixes to keep sound effects to channel #4 like the original (it ignores th... | Paul Gilbert |
2009-06-22 | Removed redundant variation of the routine to play sound effects | Paul Gilbert |
2009-06-22 | Added the dummy volume variable to the savegame format | Paul Gilbert |
2009-06-22 | Implemented the Op_SetVolume method like the original, which simply set a dum... | Paul Gilbert |
2009-06-21 | Minor fixes to the individual note playing code | Paul Gilbert |
2009-06-21 | Changed .SPL (sound effect) loading to load the Adlib version of sound effect... | Paul Gilbert |
2009-06-21 | Bugfixes to pre-loading and handling of resources such as sound files | Paul Gilbert |
2009-06-20 | Changed many file reads and manual conversions from endian format to instead ... | Paul Gilbert |
2009-06-20 | Implemented the library function Op_SongExist | Paul Gilbert |
2009-06-20 | Added proper saving of music state to savegames so music resumes when a saveg... | Paul Gilbert |
2009-06-20 | Bugfix to fade out any currently playing music when the game is restarted | Paul Gilbert |
2009-06-20 | Finally tracked down the difference/bug in the music playing code - music pla... | Paul Gilbert |
2009-06-18 | Removed redundant code that isn't used | Paul Gilbert |
2009-06-14 | Fix unused variable warning. | Johannes Schickel |
2009-06-14 | Beginnings of music support for Cruise, based on the cine engine sound code (... | Paul Gilbert |
2009-06-10 | Added support for loading savegames from the launcher | Paul Gilbert |
2009-06-10 | Added variable to savegame format so that savegames can be correctly loaded f... | Paul Gilbert |
2009-06-06 | Added game GUI options to advancedDetector and updated all engines | Eugene Sandulenko |
2009-06-06 | Disabled the execution of scripts when doing a user wait - this prevents anim... | Paul Gilbert |
2009-06-06 | Bugfix to show the title screen at the correct speed when restarting the game | Paul Gilbert |
2009-06-06 | Bugfix for display when multiple user waits follow each other | Paul Gilbert |
2009-06-05 | Tweaks to the code that pauses for a mouse press when displaying many text me... | Paul Gilbert |
2009-06-01 | Capitalize the C in Corpse | Joost Peters |
2009-06-01 | change pathfinding variables from char to int8 to ensure signedness | Joost Peters |
2009-06-01 | don't use FROM_LE_* macros on font data, as it already is in native endianness | Joost Peters |
2009-06-01 | Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify... | Joost Peters |
2009-06-01 | Disabled an old script interpreter hack | Paul Gilbert |
2009-06-01 | Removed some out of date TODO's | Paul Gilbert |
2009-06-01 | Replaced loadShort/saveShort functions with applicable endian macros | Paul Gilbert |
2009-06-01 | Removed the remaining two FIXME's - my analysis of the data indicates no issu... | Paul Gilbert |
2009-06-01 | Converted the saving of perso structure data to proper endian-safe serialisation | Paul Gilbert |